Tests/Sudoku
Start the sudoku activity
Justification: HIG
Actions:
- Start the sudoku activity by clicking the icon for it in the home view.
Verify:
- A sudoku icon (with the title sudoku) is added to the activity ring on the home screen.
- The sudoku icon throbs to indicate the activity starting up.
- The the sudoku activity starts properly.
- The first puzzle for level one is loaded.
Use help manual
Justification: The help manual should be clear and easy to follow for someone who has not played the game. The vocabulary used should be understandable by a child as this is the target age group.
Actions:
- Click the help icon on the main menu bar.
- Read the main help page.
- Click each of the icons for the other help pages and read the contents.
Verify:
- The main help page is displayed correctly with a title and text.
- That clicking the icons for each page in the help manual displays the correct help page.
- The help text is easy to read and can be understood by a first time user.
- The icon for the page being displayed is highlighted.
Actions (close):
- Click the OK button.
Verify:
- The help closes.
- The current sudoku puzzle is displayed in the same state it was before the help was viewed.
Changing levels
Justification: All icons on the bottom menu bar should work as expected. The dice button should allow users to switch between levels as they please.
Next
Actions:
- Complete the first puzzle on level 1.
- Click the left mouse button on the 'dice' icon 4 times quickly.
Verify:
- The dice rotates around to the number 5.
- The screen displays a random puzzle from level 5.
- The puzzle count is reset to 1.
Back to 1
Actions:
- Click the left button once more on the dice icon.
Verify:
- The dice rotates and displays the number 1.
- The puzzle count is set to 1.
- The puzzle displayed is the same as the first puzzle completed in step one of 'next' but may have different symbols.
Back
Actions:
- Partially complete the 1st level 1 puzzle.
- Click the left button once more on the dice icon.
- Complete the first puzzle for level 2.
- Partially complete the 2nd puzzle for level 2.
- Click the right button on the dice.
- Click the right button on the dice again.
- Click the left button on the dice.
Verify:
- After clicking right button on the dice the first time the dice moves back to 1 and the 1st level 1 puzzle is shown in its empty form.
- The second right button click does nothing.
- The next left click moves the dice to 2, and the 1st level 2 puzzle is displayed in its empty form.
Restart puzzle
Justification: HIG
Actions:
- Add a single item to an empty sudoku puzzle.
- Click the reset icon.
Verify:
- The puzzle is returned to its empty form.
Actions:
- Add items to a sudoku puzzle so that it can be completed by adding 1 more item.
- Click the reset icon.
Verify:
- The puzzle is returned to its empty form.
Actions:
- Click the reset icon while an empty form of level 1, puzzle 2 is displayed.
Verify:
- Nothing happens.
Playing Level 1-3
- Fixed squares
- The squares in a puzzle which contain symbols when the puzzle is in its initial state. These symbols can not be removed or changed by the user.
- Valid squares
- A square in which the rules of sudoku allow a user to place a given symbol or number in that sqare.
Moving Symbols
Hover
Actions:
- Hover over the top symbol on sidebar.
- Move to hover over the bottom symbol on the sidebar.
Verify:
- The symbol lights up, or gives some other form of feedback to the user that indicates that the cursor is hovering over that symbol.
Click & Drag
Actions:
- Click and hold down the mouse button on the first symbol.
- Drag the symbol over the icons on the side menu bar.
- Drag the symbol over the icons on the bottom menu bar, and the level label.
- Repeat for the bottom symbol in the side bar.
Verify:
- The symbol disapears from the sidebar and a smaller form appears attached to the cursor.
- The symbol remains attached to the cursor as the mouse is moved.
- The symbols is still visible and attached to the cursor when passing over the bottom bar and level label.
Adding Symbols
Invalid
Actions:
- Attempt to place the 1st symbol on top of one of the icons on the bottom menu bar.
- Attempt to place the 2nd symbol on the menu bar in empty space outside the puzzle.
- Attempt to place the 3rd symbol inside one of the FIXED invalid squares.
- Attempt to place the 3rd symbol inside one of the FIXED valid squares.
Verify:
- In all three cases the symbol disapears from the cursor when the mouse is released.
- Symbol reapears on the side menu bar.
- Nothing else happens.
Valid Empty Square
Actions:
- Pick up and release a symbol inside a VALID empty square.
Verify:
- The symbol drops from the cursor.
- An enlarged version of the symbol appears in the empty box.
- The background color of the square does not change.
- The symbol reapears on the side bar.
Valid Variable Square
Actions:
- Pick up and release a symbol inside a VALID variable square which contains a symbol different than the one on the cursor.
- Pick up and release a symbol inside a VALID variable square which contains a symbol the same as the one on the cursor. (This is probably not needed)
Verify:
- The symbol drops from the cursor.
- An enlarged version of the symbol replaces the square in the box below.
- The background color of the square does not change.
- The symbol reapears on the side bar.
Invalid Variable Squares
Actions:
- Release inside an EMPTY square that is INVALID due to a fixed square.
- Release inside an EMPTY square that is INVALID due to a variable square.
- Release inside an EMPTY square that is INVALID due to both a variable square and fixed square.
- Release inside an FILLED square that is INVALID due to both a variable square and fixed square.
Verify:
- The small symbol dissapears from the cursor.
- It appears simultaneously back on the sidebar
- The symbols that are already in the grid and are the reason the placement of the new symbol is INVALID are highlighted for 3 seconds.
- The highlighted squares return to their normal state after 3 seconds.
Removing Symbols
Actions:
- Click on a FIXED square.
- Click on an EMPTY square.
- Click in the background of a filled VARIABLE square.
Verify:
- Nothing happens.
Actions:
- Click on the symbol inside a filled VARIABLE square.
Verify:
- The symbol inside the square dissapears.
- The background color of the square is the same a normal empty square.
Playing Level 4-5
Hovering
Side Bar
Actions:
- Hover over the top symbol on sidebar.
- Click on the second symbol on the side bar.
Verify:
- The symbol's dont light up.
- Nothing happens.
Puzzle Squares
Actions:
- Move the cursor to the edge of the puzzle.
- Move the cursor into an empty square on one of the edges of the puzzle.
- Move the cursor into an adjacent empty square.
- Move the cursor into another empty square on each of the other three edges of the puzzle. (If the corners are free move to the corners)
- Move the cursor into a fixed square.
- Move it into an adjacent empty square.
Verify:
- When the cursor enters and leaves a fixed square nothing happens to that square.
- When the user enters an empty square the background color of the square changes to indicate that the users is hovering over it.
- When the cursor leaves the empty square the background color returns to the original color.
Filled Variable Squares
Actions:
- Put a number in on of the variable squares.
- Give the keyboard focus to another empty square by clicking in it.
- Hover over the background part of that square.
- Hover over the number.
- Leave the square.
Verify:
- The square is highlighted when the cursor hovers over both the background and number inside a filled variable square.
- The background color of the square returns to normal when the mouse leaves the square.
Clicking
Fixed Square
Actions:
- Click on the number in a fixed square.
- Click on the background in a fixed square.
Verify:
- Nothing happens.
Empty Square
Actions:
- Click on an empty square.
- Enter another empty square.
- Click inside the second empty square.
- Leave the second square.
Verify:
- In both cases the square highlighting remains when the cursor leaves the square that is given the focus by clicking on it.
Filled Variable Square
Actions:
- Click in the background of a filled variable square.
- Enter another filled variable square.
- Click on the number inside the second filled variable square.
- Leave the square.
Verify:
- In both cases the square highlighting remains when the cursor leaves the square that is given the focus by clicking on it.
Adding Numbers
Valid Input - Empty Square
Actions:
- Click on an empty square.
- Type a valid number on the keyboard.
Verify:
- Number appears in the empty square.
Out-of-range Invalid Input
Actions:
- Click on an empty square.
- Type the number 0 on the keyboard.
- Type a number 1 higher than the maximum.
- Type a number that is numeric.
- Repeat the above steps for a filled variable square.
Verify:
- Nothing happens.
Valid Input - Filled Variable Square
Actions:
- Click on a filled variable square to give it the focus.
- Type the same number that is in the square.
- Type a new number that is still a valid input.
Verify:
- When the new number is typed the number inside the square changes.
- Nothing else changes.
In-Range Invalid Inputs
Actions
- Type a number in an EMPTY square that is INVALID due to a fixed square.
- Type a number in an EMPTY square that is INVALID due to a variable square.
- Type a number in an EMPTY square that is INVALID due to both a variable square and fixed square.
- Type a number in an FILLED square that is INVALID due to both a variable square and fixed square.
Verify:
- The squares in the grid that are the reason the number is INVALID are highlighted for 3 seconds.
- The highlighted squares return to their normal state after 3 seconds.
Special In-Range Invalid Inputs
Actions:
- Type a number in an EMPTY square that is INVALID, because of a FIXED square.
- IMMEDIATELY move the cursor into the FIXED square that caused the invalid input in the previous step.
Verify:
- The squares in the grid that are the reason the number was INVALID are highlighted.
- When the cursor enters the highlighted FIXED square nothing happens.
- The highlighted squares return to their normal state after 3 seconds.
Actions:
- Type 2 different numbers in an EMPTY square that are INVALID, because of a filled VARIABLE square.
- IMMEDIATELY move the cursor into the filled variable square that caused the invalid input in the previous step.
Verify:
- The squares in the grid that are the reason the 2 numbers are INVALID are all highlighted.
- When the cursor enters the highlighted square the INVALID highlighting is replaced by the FOCUS highlighting. The focus highlighting remains even after the 3 secons expires.
- Other highlighted squares return to their normal state after 3 seconds.
Extras: The above test could also be applied by clicking in the variable square and making sure the permanent focus is maintained after the 3 seconds expires. This test could also have the user move out of the square before the 3 seconds expires.
Removing Numbers
Actions:
- Click on a filled variable square.
- Hit the erase button on the keyboard.
- Type a new valid input on the keyboard.
Verify:
- The number disspears from the square.
- Background color remains the same.
- When the new number is typed it appears in the empty square.
Completing a Puzzle
Actions:
- Complete the first puzzle in level 1.
Verify:
- A congratulatory picture is displayed to the user.
- The screen changes to a new puzzle from that level which is empty.
- The puzzle count increase by 1.
Actions:
- Complete the last puzzle in level 1.
Verify:
- The congratulatory picture is displayed to the user.
- The screen changes to a new puzzle from the next level which is empty.
- The puzzle count returns to 1.
- The dice (level changer) icon moves to the next number.
Actions:
- Complete the last puzzle in level 5.
Verify:
- A SPECIAL congratulatory picture is displayed to the user.
- The screen changes to the first puzzle in level 1.
- The puzzle count returns to 1.
- The dice (level changer) returns to 1.
Quit the activity
Justification: HIG
Actions:
- Click the quit icon on the bottom menu bar.
Verify:
- That the activity closes properly.
- That the sudoku icon disappears from the activity donut.
Resume a session
Justification: HIG
Actions:
- switch to the Journal.
- find the entry for your Browse session.
- either click on the 'direct launcher' at the right of the entry or
- click on the entry and use the "Resume" button to resume the entry with the desired activity.
Verify:
- that your entry in the Journal is still present and has updated the preview to indicate your new work.
- that resuming your Browse session loads the last session properly.