Nell/Architecture

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Nell consists of several modules. They're not independent; there are defined API interactions between them. (Listing them here doesn't mean that we're going to design and implement each top-down before putting any activities together -- I think being very demo-focused and starting right at the user-visible layer is still a fine idea.)

Nothing here is final yet; still at the brainstorming stage.

Avatar services

  • Stores user's name, chosen avatar appearance, avatar's friends, preferences.
  • How literate is this user?
  • What kind of learning style (visual, puzzle solving, blackboard) do they learn from best/prefer?
  • Like Sugar's Journal, this should provide an opportunity for reflection on (and replay of) past experiences.

Tech tree

Activity model

  • Contains metadata visible to the tech tree about what kind of activity this is.
  • The prerequisites for an activity aren't limited just to which activities have been completed -- they might also depend on outcomes from activities, stored in Avatar Services. This provides for a coherent narrative arc, with the side effect that the user gets to hear stories that are more like the stories they've enjoyed and chosen to go deeper into previously.
  • Activities must be extremely pluggable. The same topic may have many different stories available -- some with different languages, teaching styles, some may have been written by teachers and some by kids.
  • The activity model defines possible outcomes from this activity, and passes them down to Avatar Services as they're made.
  • Achievements are types of outcomes, too.

Activity view

  • Takes an activity model and renders the story on-screen. At interesting decision points or events, evokes outcomes to the model. Much of the story logic is probably embedded in the view. The view hooks into avatar services to decide how best to present itself.