SDL Implementation
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SDL Implementation Spec
This document will become a specification for the implementation of SDL on the OLPC platform.
Because SDL makes some assumptions about hardware, any or all of the following may be true:
- Portions of the SDL API may be difficult or impossible to implement directly
- Some portions may be best implemented by emulation in a higher-level API such as GTK
- Some portions of the API may be irrelevant and should be omitted
- Some additions may be necessary to support additional devices such as the camera
This document will attempt to outline a specification for the implementation of SDL on OLPC.
But at the moment it's just getting under way. More later. -- kentquirk