Programming the camera

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Revision as of 15:34, 13 April 2007 by Follower (talk | contribs) (Begin description of what happens behind the scenes)
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This page explores how to interact with the laptop's built-in video camera.

Getting started

First, let's see the quickest way we can capture a still image from the camera--using a GStreamer command-line tool:

 gst-launch-0.10 v4l2src ! ffmpegcolorspace ! pngenc ! filesink location=foo.png

You'll need to run the above command in either a terminal in the developer console (alt-=) or one of the virtual terminals (e.g. ctrl-alt-f1). Note this means you don't need the Sugar GUI to be running to access the camera.

You can view the PNG image created as a result of the command in the Web activity.

Now, let's try and get some video on the screen:

 gst-launch-0.10 v4l2src ! ximagesink

Unlike the first command this command will only work when executed in a terminal in the developer console. The resulting video will appear behind the developer console window so you'll need to move the developer console window aside to see the video.

Since you've now had your first hit of "ooo, shiny" moving pictures let's take a look at what's happening behind the scenes.

What just happened?

I'm going to assume you have a passing familiarity with GStreamer, if not, you could go read about it. Basically, it's a series of pipes you can throw multimedia data down and get something in a file or on screen at the end. The data starts at a source (src) and ends up in a sink (sink) and can go through a number of intermediate manipulations along the way.

The camera in a XO laptop is a regular Video4Linux 2 device which is accessed via GStreamer's v4l2src source--see that wasn't just a pile of random characters my cat threw up.


Camera
  • Have to script v4l2 via gstreamer to capture a single frame from the camera. See sugar/shell/intro/glive.py for sample code