Talk:Educational ideas
Content: edit this list
Books Wikibooks (20+ languages)
Stories
ICDL library of stories
Gruppo Logos children's books (20+ languages)
Primary source material
Wikisource (20+ languages)
Dictionaries
Dicologos dictionary (250+ languages)
Dicologos children's dictionary (148 languages)
Wiktionary (100+ languages)
Other/Mixed
The Internet Archive repository
K-12 Open Tech collection
Motherland Nigeria's KidZone
This content sidebar was on the main page and is totally off topic. I put it here in case there is some other place where it might belong. I suggest that the only appropriate page on this wiki is one that has a simple list of annotated URLs to point to POSSIBLE source material. The fact that a digitized book exists does not mean that it is useful for education or that it is useful for kids to read.
This page is for educational ideas.
'Constructionist' vs. 'Constructivist'?
It's my understanding that Papert – the coiner of the theory and term 'constructionism' – now works on the OLPC project. While I'm currently reading Edith Ackermann's paper contrasting the differences between Piaget's constructivist theory and Papert's constructionist theory (I found it through a link at Wikipedia), I'd be very curious to hear Papert himself explain the differences.
I also note that Montessori's educational ideas are noted – have you heard of the Reggio Emilia approach? I taught preschool in a North American Reggio-inspired setting for two years, which perhaps explains my fascination with the OLPC plan. It might be interesting to examine the idea of every student having one computer in terms of a Reggio Emilia-inspired classroom...
- CuriousGeorge 22:25, 28 August 2006 (EDT)
Educational Competitive games among Teams?
I have seen children play for hours, educational games like Trivia, and some other educational games.
I think educational competitive games played among teams, have the following advantages:
a) Motivational, as children like to play, any game, as long as some competition is involved, and devote incredible amounts of time to this tasks.
b) They encourage and promote QUALITY (do it well the First Time), and PRODUCTIVITY (do it as fast as possible), as well as TEAMWORK habits if the game has rules that requiere all members to participate by turns.
c) Colaborative training, as it is played among teams, and as under game rules slow students affect the team, team members will help lazy students to improve precision