Implode
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Please copy/paste "{{Translationlist | xx | origlang=en | translated={{{translated}}}}}" (where xx is ISO 639 language code for your translation) to Implode/translations | HowTo [ID# 58752] +/- |
Implode | |
Status: | needs polishing |
Version: | 1 |
Base: | No |
Source: | unknown |
l10n: | missing |
Contributors | |
Joe Lee |
Implode is a logic game based on the "falling block" model of Tetris. The game starts with a grid partially filled with blocks. The player makes a move by removing adjacent blocks of the same color in groups of three or more. When blocks are removed, higher blocks fall to fill their space, and when a column is cleared, the blocks on either side close to fill the gap. The object of the game is to remove all the blocks. Since the patterns of blocks above changes when lower blocks are removed, the player must carefully decide what order in which to remove the blocks so that there are no isolated blocks left at the end of the game.
To do:
- There needs to be a reward graphic when the level is successfully cleared.
- Likewise, the game could detect a loss and display a "Try again" graphic.
- The level generator needs to be improved. A few of the levels it generates are unsolvable, and the rest are solvable in a certain way that makes the game easier once you know about it.
- The activity needs a toolbar with "new game" and "repeat game" buttons, and maybe a way to regenerate earlier games.
- Gamepad/keyboard controls need to be added.
- There needs to a way to select difficulty.
- The activity needs to save/restore the current game on exit/restart (maybe using the Journal?).
- Block sliding animation is incomplete.
- Rectangle invalidation could be improved.
- A tutorial mode or sequence of introductory games might help.
- The code documentation and organization needs to be improved. Some calculations are repeated.
- Undo/redo buttons might be nice.
- Audio cues might be nice.
- Tracking win/loss statistics might be nice.