Pymunx/Documentation
< Pymunx
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pymunx
- Physics API for easy usage of chipmunk physics engine in pygame (with pymunk)
pymunx.__init__ | Init function: pymunk, get flags, get screen size, init space |
pymunx.set_info | Set the Info-Text for the upper left corner |
pymunx.flipy | Convert Chipmunk y-coordinate to pyGame |
pymunx.vec2df | Convert a pygame pos to a vec2d with flipped y coordinate |
pymunx.autoset_screen_size | Get screensize from pygame |
pymunx.get_pymunk_flags | Check pymunk version and adjusts settings |
pymunx.update | Update the physics space |
pymunx.draw | Call draw_shape for each element |
pymunx.draw_shape | Draw a given shape (circle, segment, poly) on the surface |
pymunx.add_wall | Add a fixed wall |
pymunx.add_ball | Add a ball |
pymunx.add_square | Add a square |
pymunx.add_poly | Add a polygon |
pymunx.get_element_count | Returns the current element count |
pymunx.__init__
- def __init__(self, gravity=(0.0,-900.0))
- Init function - pymunk, get flags, get screen size, init space
- Parameters: gravity = (int(x), int(y))
- Returns: class pymunx
pymunx.set_info
- pymunx.set_info(self, txt)
- Set the Info-Text which will be blit at the upper left corner each update
- Parameters: txt = str (break lines with \n)
- Returns: -
pymunx.flipy
- pymunx.flipy (self, y)
- Convert Chipmunk y-coordinate to pyGame (y = -y + self.display_height)
- Parameters: y = int
- Returns: int(y_new)
pymunx.vec2df
- pymunx.vec2df(self, pos)
- Convert a pygame pos to a vec2d with flipped y coordinate
- Parameters: pos = (int(x), int(y))
- Returns: class vec2d((pos[0], self.flipy(pos[1])))
pymunx.autoset_screen_size
- pymunx.autoset_screen_size (self)
- Get screensize from pygame. Call this only on resize
- Returns: -
pymunx.get_pymunk_flags
- pymunx.get_pymunk_flags (self)
- Check pymunk version, adjusts settings and returns new flagset
- Returns: class pymunk_flags
pymunx.update
- pymunx.update (self, fps=50.0, steps=5)
- Update thy physics. fps is optional and by default set to 50.0 - steps is substeps per update
- Returns: -
pymunx.draw
- pymunx.draw (self, surface)
- Iterate through all elements and call draw_shape with each
- Parameters: surface = pygame.Surface
- Returns: -
pymunx.draw_shape
- pymunx.draw_shape (self, surface, shape)
- Draw a given shape (circle, segment, poly) on the surface
- Parameters: surface = pygame.Surface | shape = pymunk.Shape
- Returns: -
pymunx.add_wall
- pymunx.add_wall (self, p1, p2, friction=10.0)
- Add a fixed wall between points p1 and p2. friction is a optional parameter
- Parameters: p = (int(x), int(y))
- Returns: -
pymunx.add_ball
- pymunx.add_ball (self, pos, radius=15, mass=10.0, inertia=1000, friction=0.5)
- Add a ball at pos. Other parameters are optional
- Parameters: pos = (int(x), int(y))
- Returns: -
pymunx.add_square
- pymunx.add_square (self, pos, a=18, mass=5.0, friction=0.2)
- Add a square at pos.
- Parameters: pos = (int(x), int(y))
- Returns: -
pymunx.add_poly
- pymunx.add_poly(self, points, mass=150.0, friction=10.0)
- Add a polygon from given a given pygame pointlist
- Parameters: points = [(int(x), int(y)), (int(x), int(y)), ...]
- Returns: -
pymunx.get_element_count
- pymunx.get_element_count(self)
- Returns the current element count
- Returns: int(n)