OLPCities/Changing avatares and auto-save
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At this last lesson of our tutorials serie we will learn how to make our OLPCity more sophisticated. It will be possible to choice an avatar and, if the kid go out of the OLPCity at some Lot X, when it comes back it will be at the same Lot X.
Look the figure. The folder having the Lots will have a file: index.html.
The code of this page is:
<html> <head> <script language="Javascript" src="http://www.dmu.com/olpc/gamelib_core.js"></script> <script language="Javascript" src="http://www.dmu.com/olpc/gamelib_sprites.js"></script> <script language="Javascript" src="http://www.dmu.com/olpc/gamelib_keyboard.js"></script> <script language="Javascript" src="http://www.dmu.com/olpc/gamelib_mouse.js"></script> <script language="Javascript" src="http://www.dmu.com/olpc/gamelib_interface.js"></script> <script language="Javascript"> function init(){ Sp_linuxcompatible=true; avatcust = new Gl_cookie("avatx"); if(avatcust.value==null ){ window.location="avatarcust.html" ; } else{ pointt = new Gl_cookie("ptt"); if(pointt.value!=null && pointt.value!="index.html")window.location=pointt.value; if(pointt.value==null ){ pointt.setvalue("tut11.html");//the first Lot of your City window.location="index.html" ; } } } </script> </head> <title>TUTCITY</title> <center> <body bgcolor="black" onload="init()" > </center> </html>