Talk:Implode

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General Reaction

My small child (preschool age) really likes Implode. Especially the smiley face that it displays after successfully clearing a screen. He calls it "my BOOM game" due to the silly noises that I made when we first started playing it. Except for the finer points of strategy, he is now able to play it by himself. I agree that some audible cues would be good eventually. Bouncey 12:42, 19 January 2008 (EST)

Thanks for the feedback! I'll have to investigate how to make noise on the XO. Any preference as to the sounds the game should make? —Joe 00:59, 21 January 2008 (EST)

Sounds like Same Gnome that comes with Ubuntu. Indeed, it's a fund game. My college age son plays Same Gnome. fholson at cohousing.org

Yes, it is similar to Same Gnome, but I think the goal is slightly different. With Implode, you need to remove at least three contiguous blocks instead of two in Same Gnome, and Implode's objective is to clear the entire board instead of maximizing the score. I'm not sure if Same Gnome guarantees that some sequence of moves clears the board as Implode does; I believe Simon Tatham's puzzle collection contains a Same Gnome clone with such a guarantee, though. —Joe 01:21, 27 February 2008 (EST)

Bugs

Implode fails in joyride. I'm running 2137 and Implode fails to start. As this code will become mainstream sometime, it's worth figuring out what's causing the failure. Log follows Rmyers 03:04, 12 July 2008 (UTC)

I believe I have fixed the problem, which was a change in the initialization parameters of the Sugar radio button control. Version 4 is now available. Thanks! —Joe 04:32, 18 July 2008 (UTC)