Talk:Sugar design review 2

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Revision as of 06:10, 12 June 2006 by 81.154.34.74 (talk) (Names for the characters)
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The graphics are very stylish and have an appealing colour scheme,

In the picture Sugar-private-chat-mockup.png it says the following.

quote

Oh, I forgot to mention that we need names for those characters, if you can think of anything.

end quote

Could you please say for which characters you need names please?

A link from the news of 2006-06-11 may provide the answer!
http://people.redhat.com/dfong/olpc/

Suggestions for names for the characters

Boy

Crane (named after the bird, so localizable everywhere)

Girl

Swan (named after the bird, so localizable everywhere)

These names are not localizable everywhere for 3 reasons:
Gender
In many languages, these names will be either feminine or masculine which conflicts with the gender of the Child. For instance the Russian word for Swan is masculine gender.
Good point.
Culture
In many cultures, specific characteristics are associated with specific animals. The animal names that you suggest, or other animal names, may have negative characteristics in some cultures.
Good point. It would be either impossible or almost impossible to check that out for every language and culture, and even one problem would lead to not being able to use the name.
Ecology
Cranes and Swans are not necessarily found in every ecological niche on the planet. They may be totally unknown to some kids. For that matter, the names might both translate to the same word meaning big-foreign-bird
Good point.
May I suggest Japanese names since the OLPC will likely never be deployed in Japan. Therefore these will appear to be foreign-sounding or Japanese-sounding names. Japanese girls names usually end in -ko so something like Miko and Yoshi would work. Or Gecko and Sushi...
Maybe the names need to be localizable by asking the Ministry of Education of each country where the laptops are to be deployed to specify two names.

In Presence.png, the Mockup of what the presence pane might look like, what are the two graphics with the arrows in the Everyone section intended to symbolize please?


I thought the laptop will be used primarily in black & white. I guess that is not considered important at this mockup stage?


From Alan Kay Two things to really think hard about:

 a - tiny screen real estate
 b - need for children to construct with images and programs

(a) A good ploy would be to have the first UI that the kid sees have lots of obvious buttons to push. But when the kids start to make their own content, especially dynamic content, they will want every pixel (and the designers need to figure out how to make them available). This is a tricky design task but very necessary.

(b) communication and community are good things, but two of the most important things that the children need to learn (regardless of whether their governments think so) are mathematics and science. The children need to be able to construct simulations of all kinds of ideas and speculations. Both the simulations and the UIs used to help construct them take a lot of screen real estate. Doing this well is probably the most difficult and important UI design task for the HDLT.


UI is User Interface

If you have a look at Squeak's UI, you see that it does deal with the issue of letting the user get at the whole screen for their own UI. The same is true of most game programs even those running under Windows.

HDLT means ?

This is Alan Kay's personal acronym meaning Hundred Dollar Lap Top. So far it hasn't caught on elsewhere.

Do you think that 600mhz cpu with slow gpu can make it?