Food Force 2

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Food Force 2 - Escaping Poverty
Food Force 2 - Escaping Poverty

This game is under development

A game set in a village on Sheylan, picking up from where the original Food Force game’s Mission 6 leaves off. The objective is to enable the village to “escape poverty”, ie to develop nutritional self-sufficiency and beyond subsistence farming.

Contents

[edit] Initial Goal: Nutrition

Farm
Farm

The player must grow food and trade surplus with other villages in order to first achieve a balanced diet – there would be scope for extensive nutrition education. The player can also obtain food by working on WFP food-for-work schemes; sending children to school-feeding schools, etc.

The player must produce/trade the following ingredients for a balanced diet:

  • Rice
  • Beans
  • Vegetable oil
  • Sugar
  • Salt.

[edit] Overall Goal: Longer-term Development

Safe Houses
Safe Houses
Hospital
Hospital
School
School
Training Center
Training Center

Once nutritional needs are covered, the trading element of the game can grow to extend to other commodities, such as fertilizers/pesticides, medical supplies, livestock, building materials, etc. Random variables such as drought affect food prices and the rate of development.

Players keep playing to reach as high a score as possible, in doing so, certain criteria are met, for example

  • Production of enough food to cover nutritional needs and trade surplus for other food / agricultural aids
  • Infrastructure is in place, i.e. roads, toilets, safe houses, schools and hospital have been built

Gameplay continues as the player is able to keep trading and build up their score. Setbacks (whereby WFP can highlight the reasons for poverty – environmental/man-made) can cause the player to lose their standing (just like landing on a snake in snake’s and ladders) or can jump forward perhaps if they receive a donation or grant. The game has no upper limit (no end to the snakes and ladders board) – it will last as long as the player is motivated to play. High score charts and comparison with friends have proven to be very good motivators.

[edit] Development Status

The base GUI is already developed, using pygame library and sugarized widgets but it isn't functional yet.

The village animation has his basics elements developed.

The game model was just started and need a more efforts do allow the first game release.

Food Force git repository

[edit] Development Team

Muriel de Souza Godoi is the the one-man team who is developing Food Force 2.

Any volunteer help is welcome, programming and artwork. Please contact Muriel at (muriel at laptop dot org).

[edit] Origins

Food Force was one of the first "serious games" produced, describing the work of members of the World Food Program and some of the situations they experience in their work around the world. When it was released, there was an entire campaign around it, including badges and banners linking to it from other sites.

[edit] External links

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