Game based eVideo for XO mesh networks
Project: Evaluation of video- and game based (e)learning scenarios. Contributors: Fabian Topfstedt, Anja C. Wagner, Henrik Regensburg, Hans L. Cycon, WiseWoman Audience or impact: Teachers and students in schools, high schools, universities, and continuing education need dynamic learning scenarios for motivation. Some scenarios include the use of video and video conferencing.
Brief description: The use of instructional video - especially with the possibility of including localized subtitles or dubbed audio - provides an excellent platform for presenting international open educational resources. Video conferencing allows direct, synchronous communication within classrooms or beyond classroom walls. We are developing new scenarios, sometimes called (e)learning 2.0, that includes video and video conferencing for educating learners using new technologies for personal needs. In order to motivate people to educate themselves, we are also investigating narrative and competitive structures from the gaming industry. We want to see if our video formats perform on the XO computers with their special displayes and evaluate different video conferencing tools to work with the wireless mesh network.
Relevant experience & other projects: As an interdisciplinary project team in the context of a University for Applied Sciences, at the FHTW Berlin, we have acquired much experience in the area of video formats (also called codecs) and video conferencing and in their application in the area of (e)learning. Our most recent project is concerned with developing technical and methodological skills on the use of video and game based learning scenarios - using video and video conferencing. See the eVideo Project Blog (in German).
XOs needed: 1-3 for collaborative testing of new video-based learning scenarios.