Space Tag

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SpaceTag.svg
Play Tag... IN SPACE!

Space Tag is a fast paced, action packed, playground thriller that's out of this world. Immerse yourself and a few of your buddies (after all, sharing is important) in an overhead pseudo 3D world filled with fuzzy physics. Enjoy virtual dimensional awareness, hiding places, playgrounds, skinned knees, and noogies.

Background

A long time ago, in a land far, far away, you got tagged. It was there those two words soaked into your mind, there to stay for the next 50 years or so. You're it. Relive your shameful childhood... in space, where no one can hear you cry.

Contributors

Space Tag is being developed at Centenary College of Louisiana by Mark Goadrich and Nolan Baker.

Gameplay

The person who launches the game is IT (circled by a blue moon), who must share the game with other players. You will always be the yellow spaceship, and the other players will be red spaceships. To tag another player, you must touch them, i.e be near them in x, y, and z coordinates.

Every player has a spaceship, controlled through the keyboard:

 W = North
 S = South
 A = West
 D = East
 UpArrow = Descend
 DnArrow = Ascend
 Tab = Boost

Screen Shots

Space Tag screenshot

Technical notes

Dependencies

Space Tag is built with Pygame using the OLPCgames wrapper.

To Do

Debugging:
 Test with more than 2 laptops
 Handle Participant Drop - currently, the game freaks out when someone leaves
Physics:
 make sprites bounce when they run into each other
 give IT some gravity, after all, why shouldn't IT be super massive
Graphics: 
 Add menus and options and things
 give order to the draw function - little sprites shouldn't be above big sprites
 put names under their respective avatars
 zoom in for close calls and contact (as suggested by one of you fine people)
AI:
 No one around to play? Don't have friends? No need to fear; bots are on the way.
Music:
 in the recording stages, expect the full sound track by January

Comments, Suggestions, Requests

Did you enjoy it? How are the controls? Was the commentary in the code clear enough? Please post any feedback here. We'd love to know what you think. Thanks.

Was only able to run some basic tests on XO hardware (joyride-2273), looks good and I could fly about, but could not stop the Activity. Had to force quit sugar in the end. --garycmartin 2008 Aug 1201:09 BST

Activity Summary

Icon: Sugar icon::Image:SpaceTag.svg
Genre: Activity genre::Games
Activity group: ,|x|Activity group::x}}
Short description: [[Short description::Space Tag is a fast paced, action packed, playground thriller that's out of this world. Immerse yourself and a few of your buddies (after all, sharing is important) in an overhead pseudo 3D world filled with fuzzy physics. Enjoy virtual dimensional awareness, hiding places, playgrounds, skinned knees, and noogies.]]
Description:
Maintainers: ,|x|Contact person::x}}
Repository URL:
Available languages: ,|x|Available languages::x}}
Available languages (codes): ,|x|Language code::x}}
Pootle URL:
Related projects: Related projects,|x|Related projects::x}}
Contributors: ,|x|Team member::x}}
URL from which to download the latest .xo bundle Activity bundle::
Last tested version number:
The releases with which this version of the activity has been tested. ,|x|Software release::x}}
Development status: Devel status::3. Alpha
Ready for testing (development has progressed to the point where testers should try it out): ,|x|Ready for testing::x}}
smoke tested :
test plan available :
test plan executed :
developer response to testing :


URL from which to download the last .xo bundle that works with old releases Activity bundle::http://games.goadrich.com/sugar/SpaceTag/SpaceTag-1.xo
Activity version number: Activity version::1
The releases with which this version of the activity has been tested. ,|x|Software release::x}}
Development status: