Tests/Activity/Memorize
From OLPC
This Memorize Tests page is an amalgamation of test of the Memorize feature tests. Most of the tests date from 2009
Contents |
[edit] Memorize Test
Test case: Memorize Activity
How to report results
| Stream | Any | ||
|---|---|---|---|
| Category | Activity | Sub-category | memorize |
| Component | memorize | ||
| Feature | http://wiki.laptop.org/go/Memorize | ||
| Objective | basic functional test | ||
| Tools | n/a | ||
| Setup | n/a | ||
| Procedure | # Activity installs from download (if not part of default installation) from website or USB key
| ||
| Expected Results and Pass Criteria | warning.pngEmpty strings are not accepted. | ||
| Comments | warning.pngEmpty strings are not accepted. | ||
| Release | Stream | Build | Pass/Fail | Trac Ticket(s) | Comment(s) | Date of Test |
|---|---|---|---|---|---|---|
| Candidate | 8.2 | 763 | Pass | memorize-27; successfully shared between two laptops on an AP. Still no win condition. | warning.pngThe date "" was not understood (support for dates is still experimental).
| |
| warning.pngEmpty strings are not accepted. | 8.2 | 767 | Pass | Memorize icon appears in activity donut and pulses during startup | 2009/03/26
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| warning.pngEmpty strings are not accepted. | 8.2 | 767 | Pass | Memorize activity opens properly | 2009/03/26
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| warning.pngEmpty strings are not accepted. | 8.2 | 767 | Pass | Memorize activity closes properly | 2009/03/26
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| warning.pngEmpty strings are not accepted. | 8.2 | 767 | Pass | Memorize icon disappears from the activity donut when activity closed | 2009/03/26
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| warning.pngEmpty strings are not accepted. | 8.2 | 767 | Pass | Journal entry for previous activity session appears | 2009/03/26
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| warning.pngEmpty strings are not accepted. | 8.2 | 767 | Fail | Clicking on Memorize journal entry restores activity to an appropriate state. FAIL because any pairs the player had revealed are lost and the user must start playing from scratch again. | 2009/03/26
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| warning.pngEmpty strings are not accepted. | 8.2 | 767 | Pass | Addition opens properly | 2009/03/26
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| warning.pngEmpty strings are not accepted. | 8.2 | 767 | Pass | Letters opens properly | 2009/03/26
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| warning.pngEmpty strings are not accepted. | 8.2 | 767 | Pass | Sounds opens properly | 2009/03/26
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| warning.pngEmpty strings are not accepted. | 8.2 | 767 | Pass | 4x4 produces the correct grid | 2009/03/27
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| warning.pngEmpty strings are not accepted. | 8.2 | 767 | Pass | 5x5 produces the correct grid | 2009/03/27
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| warning.pngEmpty strings are not accepted. | 8.2 | 767 | Pass | 6x6 produces the correct grid | 2009/03/27
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| warning.pngEmpty strings are not accepted. | 8.2 | 767 | Pass | 4x4 grid allows only valid squares to highlight and be chosen
for the 1st part of a turn | 2009/03/27
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| warning.pngEmpty strings are not accepted. | 8.2 | 767 | Pass | 4x4 grid allows only valid squares to highlight and be chosen
for the 2nd part of a turn | 2009/03/27
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| warning.pngEmpty strings are not accepted. | 8.2 | 767 | Pass | 5x5 grid allows only valid squares to highlight and be chosen
for the 1st part of a turn | 2009/03/27
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| warning.pngEmpty strings are not accepted. | 8.2 | 767 | Pass | 5x5 grid allows only valid squares to highlight and be chosen
for the 2nd part of a turn | 2009/03/27
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| warning.pngEmpty strings are not accepted. | 8.2 | 767 | Pass | 6x6 grid allows only valid squares to highlight and be chosen
for the 1st part of a turn | 2009/03/27
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| warning.pngEmpty strings are not accepted. | 8.2 | 767 | Pass | 6x6 grid allows only valid squares to highlight and be chosen
for the 2nd part of a turn | 2009/03/27
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| warning.pngEmpty strings are not accepted. | 8.2 | 767 | Pass | Sounds game only allows valid squares to highlight and be chosen | 2009/03/27
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| warning.pngEmpty strings are not accepted. | 8.2 | 767 | Pass | Testing that selected squares are always recognised and handled correctly as valid or invalid.
Combination tested: Addition 4x4 valid | 2009/03/27
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| warning.pngEmpty strings are not accepted. | 8.2 | 767 | Pass | Testing that selected squares are always recognised and handled correctly as valid or invalid.
Addition 5 invalid | 2009/03/27
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| warning.pngEmpty strings are not accepted. | 8.2 | 767 | Pass | Testing that selected squares are always recognised and handled correctly as valid or invalid.
Addition 6 valid | 2009/03/27
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| warning.pngEmpty strings are not accepted. | 8.2 | 767 | Pass | Testing that selected squares are always recognised and handled correctly as valid or invalid.
Letters 4 invalid | 2009/03/27
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| warning.pngEmpty strings are not accepted. | 8.2 | 767 | Pass | Testing that selected squares are always recognised and handled correctly as valid or invalid.
Letters 5 valid | 2009/03/27
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| warning.pngEmpty strings are not accepted. | 8.2 | 767 | Pass | Testing that selected squares are always recognised and handled correctly as valid or invalid.
Letters 6 invalid | 2009/03/27
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| warning.pngEmpty strings are not accepted. | 8.2 | 767 | Pass | Testing that selected squares are always recognised and handled correctly as valid or invalid.
Sounds 4 valid | 2009/03/27
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| warning.pngEmpty strings are not accepted. | 8.2 | 767 | Pass | Testing that selected squares are always recognised and handled correctly as valid or invalid.
Sounds 5 invalid | 2009/03/27
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| warning.pngEmpty strings are not accepted. | 8.2 | 767 | Pass | Testing that selected squares are always recognised and handled correctly as valid or invalid.
Sounds 6 valid | 2009/03/27
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| warning.pngEmpty strings are not accepted. | 8.2 | 767 | Pass | A new random game is produced (using new game icon in top left corner) | 2009/03/27
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| warning.pngEmpty strings are not accepted. | 8.2 | 767 | Pass | The ‘pair’ images disappear from the left when a new game is started | 2009/03/27
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| warning.pngEmpty strings are not accepted. | 8.2 | 767 | Pass | Win with 4x4 grid playing addition | 2009/03/27
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| warning.pngEmpty strings are not accepted. | 8.2 | 767 | Pass | Win with 5x5 grid playing letters | 2009/03/27
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| warning.pngEmpty strings are not accepted. | 8.2 | 767 | Pass | Win with 6x6 grid playing Sounds | 2009/03/27
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[edit] Memorize Same Side Testing
Test case: Same side testing
How to report results
| Stream | 8.2 | ||
|---|---|---|---|
| Category | Activity | Sub-category | Memorize |
| Component | Memorize | ||
| Feature | http://wiki.laptop.org/go/Memorize | ||
| Objective | Boxes from the same category cannot be chosen at same time. | ||
| Tools | warning.pngEmpty strings are not accepted. | ||
| Setup | Start memorize activity. | ||
| Procedure | 1. User selects box in category 1.
2. User clicks on another box in category 1. (Alternatively category 2 is used in both steps) | ||
| Expected Results and Pass Criteria | second box is not revealed. | ||
| Comments | This test is not applicable for the game when in sound mode | ||
| Release | Stream | Build | Pass/Fail | Trac Ticket(s) | Comment(s) | Date of Test |
|---|---|---|---|---|---|---|
| 8.2.0 (767) | 8.2 | 767 | Pass | warning.pngEmpty strings are not accepted. | 2009/03/26
|
[edit] Memorize Full Test
Test case: FullFunctionTests
How to report results
| Stream | 8.2.1 | ||
|---|---|---|---|
| Category | Activity | Sub-category | Memorize |
| Component | Memorize | ||
| Feature | http://wiki.laptop.org/go/Memorize | ||
| Objective | Test functions of Memorize to ensure the behave as expected | ||
| Tools | OLPC or Emulator | ||
| Setup | Memorize Installed | ||
| Procedure | Play 1 game of 4x4 addition
| ||
| Expected Results and Pass Criteria | Game opens,
Once difficulty and Load Demo is selected a new game opens. While playing, when correct pair is selected they stay face up. When game is successfully completed the game tells the user in some way Activity is able to be closed | ||
| Comments | warning.pngEmpty strings are not accepted. | ||
| Release | Stream | Build | Pass/Fail | Trac Ticket(s) | Comment(s) | Date of Test |
|---|---|---|---|---|---|---|
| 8.2.1 | warning.png"" cannot be used as a page name in this wiki. | 801 | Pass | Activity opens and creates new game, icon appears in Activity Doughnut | 2009/03/25
| |
| 8.2.1 | warning.png"" cannot be used as a page name in this wiki. | 801 | Pass | Difficulty of (4x4) is selected and new games loads with 4x4 | 2009/03/25
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| 8.2.1 | warning.png"" cannot be used as a page name in this wiki. | 801 | Pass | Load Demo of addition is selected and new game is created. | 2009/03/25
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| 8.2.1 | warning.png"" cannot be used as a page name in this wiki. | 801 | Fail | When game of 4x4 addition is completed there is no sign or notification that the game has been completed, all the tiles are face up and highlighted purple but nothing else notifys the user that they were successful or that the game is over | 2009/03/25
| |
| 8.2.1 | warning.png"" cannot be used as a page name in this wiki. | 801 | Pass | Activity is closed successfully and icon is removed from activity doughnut | 2009/03/25
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[edit] Memorize Editing Tests
Test case: Extra clicks
How to report results
| Stream | 8.2 | ||
|---|---|---|---|
| Category | Activity | Sub-category | Memorize |
| Component | Memorize | ||
| Feature | http://wiki.laptop.org/go/Memorize | ||
| Objective | The result of more than one click on the same box | ||
| Tools | warning.pngEmpty strings are not accepted. | ||
| Setup | Start the Memorize Activity. | ||
| Procedure | 1a. Click on a box in category 1.
1b. Click on a box((sound setting only). 2. Click on the same box again. | ||
| Expected Results and Pass Criteria | The value of the box remains same on subsequent clicks | ||
| Comments | warning.pngEmpty strings are not accepted. | ||
| Release | Stream | Build | Pass/Fail | Trac Ticket(s) | Comment(s) | Date of Test |
|---|---|---|---|---|---|---|
| 8.2.0 (767) | 8.2 | 767 | Pass | warning.pngEmpty strings are not accepted. | 2009/03/26
|
[edit] Memorize Game Finish Test
Test case: Game finish
How to report results
| Stream | 8.2 | ||
|---|---|---|---|
| Category | Activity | Sub-category | Memorize |
| Component | Memorize | ||
| Feature | http://wiki.laptop.org/go/Memorize | ||
| Objective | Matching of all pairs reveal entire grid | ||
| Tools | warning.pngEmpty strings are not accepted. | ||
| Setup | Start the memorize activity. | ||
| Procedure | 1a. User selects box in category 1
1b. User selects box (sound setting only) 2a. User selects box in category 2. 2b. User selects another box (sound setting only) 3. Value matches: Pair is confirmed by the game. If the entire grid is shown coloured go to step 5 otherwise Continue step 1 and step 2. 4. Value doesn’t match: Both chosen boxes re-concealed by game. Continue step 1 and step 2. 5. Game finish. | ||
| Expected Results and Pass Criteria | When all the pairs are matched and entire grid is revealed, the game finishes | ||
| Comments | warning.pngEmpty strings are not accepted. | ||
| Release | Stream | Build | Pass/Fail | Trac Ticket(s) | Comment(s) | Date of Test |
|---|---|---|---|---|---|---|
| 8.2.0 (767) | 8.2 | 767 | Pass | warning.pngEmpty strings are not accepted. | warning.pngThe date "" was not understood (support for dates is still experimental).
|
[edit] Memorize Editing Tests
Test case: Non-matching pair
How to report results
| Stream | 8.2 | ||
|---|---|---|---|
| Category | Activity | Sub-category | Memorize |
| Component | Memorize | ||
| Feature | http://wiki.laptop.org/go/Memorize | ||
| Objective | System recognizes the pair which dont match. | ||
| Tools | warning.pngEmpty strings are not accepted. | ||
| Setup | Start the Memorize activity. | ||
| Procedure | 1a. User selects box in category 1
1b. User selects box (sound setting only) 2a. User selects box in category 2. 2b. User selects another box (sound setting only) 3a. Values do not match: Both chosen boxes re-concealed by game 3b. Values match: repeat 1-2 for different available boxes. | ||
| Expected Results and Pass Criteria | chosen miss-matched boxes revert to concealed state | ||
| Comments | When user clicks on the boxes whoes revealed value dont match the system should identify it as not matching pair and re-conceal both the boxes. | ||
| Release | Stream | Build | Pass/Fail | Trac Ticket(s) | Comment(s) | Date of Test |
|---|---|---|---|---|---|---|
| 8.2.0 (767) | 8.2 | 767 | Pass | warning.pngEmpty strings are not accepted. | 2009/03/26
|
[edit] Value Retention Test
Test case: Value retention
How to report results
| Stream | 8.2 | ||
|---|---|---|---|
| Category | Activity | Sub-category | Memorize |
| Component | Memorize | ||
| Feature | http://wiki.laptop.org/go/Memorize | ||
| Objective | The value for each box remains the same in the entire game | ||
| Tools | warning.pngEmpty strings are not accepted. | ||
| Setup | Start Memorize activity. | ||
| Procedure | 1a. Click on some box in category1 and record the revealed value.
1b. Click on some box and record the revealed value.(Sound setting only). 2a. Click on some box in category 2 and record the revealed value. 2b. Click on another box and record the revealed value.(Sound setting only). 3a. if the pair is found to be a match, repeat step 1 and step 2 for other available boxes. 3b.If the pair is not a match, game will hide the values again. 4. Click on the same box as in step 1 and compare the revealed value with recorded value in step 1. 5. Click on the same box as in step 2 and compare the revealed value with recorded value in step 2. | ||
| Expected Results and Pass Criteria | The value recorded in step 1 is found to be same as revealed in step 4 and value recorded in step 2 is found to be same as revealed in step 5. | ||
| Comments | warning.pngEmpty strings are not accepted. | ||
| Release | Stream | Build | Pass/Fail | Trac Ticket(s) | Comment(s) | Date of Test |
|---|---|---|---|---|---|---|
| 8.2.0 (767) | 8.2 | 767 | Pass | warning.pngEmpty strings are not accepted. | 2009/03/26
|
[edit] Memorize Test Game Start
Test case: Game Start
How to report results
| Stream | 8.2 | ||
|---|---|---|---|
| Category | Activity | Sub-category | Memorize |
| Component | Memorize | ||
| Feature | http://wiki.laptop.org/go/Memorize | ||
| Objective | The appropriate game is loaded when we start the activity | ||
| Tools | warning.pngEmpty strings are not accepted. | ||
| Setup | Start the Memorize activity. | ||
| Procedure | 1. Start the activity.
2. Select the grid size. 3. Select the game mode. 4a.Click on a box in category 1 to reveal it. 4b.Click on a box to reveal it (Sound setting only). | ||
| Expected Results and Pass Criteria | New game with Selected game mode and selected grid size is generated and displayed. | ||
| Comments | warning.pngEmpty strings are not accepted. | ||
| Release | Stream | Build | Pass/Fail | Trac Ticket(s) | Comment(s) | Date of Test |
|---|---|---|---|---|---|---|
| 8.2.0 (767) | 8.2 | 767 | Pass | warning.pngEmpty strings are not accepted. | 2009/03/26
|
[edit] Reveal Box Memorize Test
Test case: Reveal box
How to report results
| Stream | |||
|---|---|---|---|
| Category | Activity | Sub-category | Memorize |
| Component | Memorize | ||
| Feature | http://wiki.laptop.org/go/Memorize | ||
| Objective | Test to check the value is revealed on clicking the box | ||
| Tools | n/a | ||
| Setup | Start the Memorize activity. | ||
| Procedure | 1a. User clicks on currently unrevealed box in category 1.
1b. User clicks on currently unrevealed box(sound setting only). | ||
| Expected Results and Pass Criteria | Relevant value is displayed. | ||
| Comments | The test is designed to check if the relevant value is displayed when we click on box. | ||
| Release | Stream | Build | Pass/Fail | Trac Ticket(s) | Comment(s) | Date of Test |
|---|---|---|---|---|---|---|
| 8.2.0 (767) | 8.2 | 767 | Pass | warning.pngEmpty strings are not accepted. | 2009/03/26
|
[edit] Matching Pair Memorize Test
Test case: Matching pair
How to report results
| Stream | 8.2 | ||
|---|---|---|---|
| Category | Activity | Sub-category | Memorize |
| Component | Memorize | ||
| Feature | http://wiki.laptop.org/go/Memorize | ||
| Objective | Test to check if matching pair is recognized by system | ||
| Tools | warning.pngEmpty strings are not accepted. | ||
| Setup | Start the Memorize acticity. | ||
| Procedure | 1a. User selects box in category 1
1b. User selects box (sound setting only) 2a. User selects box in category 2. 2b. User selects another box (sound setting only) 3a. If pair should be matched boxes stay revealed and become coloured, match indicator added to sidebar. 3b. If pair should not be a match repeat 1-2 | ||
| Expected Results and Pass Criteria | When a match is found by user the game marks boxes as matched and adds another small icon to matches indicator. | ||
| Comments | warning.pngEmpty strings are not accepted. | ||
| Release | Stream | Build | Pass/Fail | Trac Ticket(s) | Comment(s) | Date of Test |
|---|---|---|---|---|---|---|
| 8.2.0 (767) | 8.2 | 767 | Pass | warning.pngEmpty strings are not accepted. | 2009/03/26
|
| Build number | 763 +, 767 +, and 801 + |
| Build stream | Any +info.pngLink to builds in stream, Packages in stream, ChangeLog, Differences vs joyride , 8.2 +info.pngLink to builds in stream, Packages in stream, ChangeLog, Differences vs joyride , 8.2.1 +info.pngLink to builds in stream, Packages in stream, ChangeLog, Differences vs joyride , and warning.png"" cannot be used as a page name in this wiki. |
| Comments | memorize-27; successfully shared between two laptops on an AP. Still no win condition., Memorize icon appears in activity donut and pulses during startup, Memorize activity opens properly, Memorize activity closes properly, Memorize icon disappears from the activity donut when activity closed, Journal entry for previous activity session appears, Clicking on Memorize journal entry restores activity to an appropriate state. FAIL because any pairs the player had revealed are lost and the user must start playing from scratch again., Addition opens properly, Letters opens properly, Sounds opens properly, 4x4 produces the correct grid, 5x5 produces the correct grid, 6x6 produces the correct grid, 4x4 grid allows only valid squares to highlight and be chosen
for the 1st part of a turn, 4x4 grid allows only valid squares to highlight and be chosen for the 2nd part of a turn, 5x5 grid allows only valid squares to highlight and be chosen for the 1st part of a turn, 5x5 grid allows only valid squares to highlight and be chosen for the 2nd part of a turn, 6x6 grid allows only valid squares to highlight and be chosen for the 1st part of a turn, 6x6 grid allows only valid squares to highlight and be chosen for the 2nd part of a turn, Sounds game only allows valid squares to highlight and be chosen, Testing that selected squares are always recognised and handled correctly as valid or invalid. Combination tested: Addition 4x4 valid, Testing that selected squares are always recognised and handled correctly as valid or invalid. Addition 5 invalid, Testing that selected squares are always recognised and handled correctly as valid or invalid. Addition 6 valid, Testing that selected squares are always recognised and handled correctly as valid or invalid. Letters 4 invalid, Testing that selected squares are always recognised and handled correctly as valid or invalid. Letters 5 valid, Testing that selected squares are always recognised and handled correctly as valid or invalid. Letters 6 invalid, Testing that selected squares are always recognised and handled correctly as valid or invalid. Sounds 4 valid, Testing that selected squares are always recognised and handled correctly as valid or invalid. Sounds 5 invalid, Testing that selected squares are always recognised and handled correctly as valid or invalid. Sounds 6 valid, A new random game is produced (using new game icon in top left corner), The ‘pair’ images disappear from the left when a new game is started, Win with 4x4 grid playing addition, Win with 5x5 grid playing letters, Win with 6x6 grid playing Sounds, warning.pngEmpty strings are not accepted. , Activity opens and creates new game, icon appears in Activity Doughnut, Difficulty of (4x4) is selected and new games loads with 4x4, Load Demo of addition is selected and new game is created., When game of 4x4 addition is completed there is no sign or notification that the game has been completed, all the tiles are face up and highlighted purple but nothing else notifys the user that they were successful or that the game is over, and Activity is closed successfully and icon is removed from activity doughnut |
| Created | warning.pngThe date "" was not understood (support for dates is still experimental). , 26 March 2009 +, 27 March 2009 +, and 25 March 2009 + |
| More notes | warning.pngEmpty strings are not accepted. , This test is not applicable for the game when in sound mode, When user clicks on the boxes whoes revealed value dont match the system should identify it as not matching pair and re-conceal both the boxes., and The test is designed to check if the relevant value is displayed when we click on box. |
| Pass criteria | warning.pngEmpty strings are not accepted. , second box is not revealed., Game opens,
Once difficulty and Load Demo is selected a new game opens. While playing, when correct pair is selected they stay face up. When game is successfully completed the game tells the user in some way Activity is able to be closed, The value of the box remains same on subsequent clicks, When all the pairs are matched and entire grid is revealed, the game finishes, chosen miss-matched boxes revert to concealed state, The value recorded in step 1 is found to be same as revealed in step 4 and value recorded in step 2 is found to be same as revealed in step 5., New game with Selected game mode and selected grid size is generated and displayed., Relevant value is displayed., and When a match is found by user the game marks boxes as matched and adds another small icon to matches indicator. |
| PassFail | Pass +, and Fail + |
| Short name | Memorize Activity +, Same side testing +, FullFunctionTests +, Extra clicks +, Game finish +, Non-matching pair +, Value retention +, Game Start +, Reveal box +, and Matching pair + |
| Software release | Candidate +, warning.pngEmpty strings are not accepted. , 8.2.0 (767) +, and 8.2.1 + |
| System component | memorize +, and Memorize + |
| System feature | http://wiki.laptop.org/go/Memorize + |
| Test category | Activity + |
| Test objective | basic functional test +, Boxes from the same category cannot be chosen at same time. +, Test functions of Memorize to ensure the behave as expected +, The result of more than one click on the same box +, Matching of all pairs reveal entire grid +, System recognizes the pair which dont match. +, The value for each box remains the same in the entire game +, The appropriate game is loaded when we start the activity +, Test to check the value is revealed on clicking the box +, and Test to check if matching pair is recognized by system + |
| Test procedure | # Activity installs from download (if not … # Activity installs from download (if not part of default installation) from website or USB key
2. User clicks on another box in category 1. (Alternatively category 2 is used in both steps), Play 1 game of 4x4 addition
1b. Click on a box((sound setting only). 2. Click on the same box again., 1a. User selects box in category 1 1b. Us … 1a. User selects box in category 1 1b. User selects box (sound setting only) 2a. User selects box in category 2. 2b. User selects another box (sound setting only) 3. Value matches: Pair is confirmed by the game. If the entire grid is shown coloured go to step 5 otherwise Continue step 1 and step 2. 4. Value doesn’t match: Both chosen boxes re-concealed by game. Continue step 1 and step 2. 5. Game finish. ntinue step 1 and step 2. 5. Game finish., 1a. User selects box in category 1 1b. Us … 1a. User selects box in category 1 1b. User selects box (sound setting only) 2a. User selects box in category 2. 2b. User selects another box (sound setting only) 3a. Values do not match: Both chosen boxes re-concealed by game 3b. Values match: repeat 1-2 for different available boxes. repeat 1-2 for different available boxes., 1a. Click on some box in category1 and rec … 1a. Click on some box in category1 and record the revealed value. 1b. Click on some box and record the revealed value.(Sound setting only). 2a. Click on some box in category 2 and record the revealed value. 2b. Click on another box and record the revealed value.(Sound setting only). 3a. if the pair is found to be a match, repeat step 1 and step 2 for other available boxes. 3b.If the pair is not a match, game will hide the values again. 4. Click on the same box as in step 1 and compare the revealed value with recorded value in step 1. 5. Click on the same box as in step 2 and compare the revealed value with recorded value in step 2. ealed value with recorded value in step 2., 1. Start the activity. 2. Select the grid size. 3. Select the game mode. 4a.Click on a box in category 1 to reveal it. 4b.Click on a box to reveal it (Sound setting only)., 1a. User clicks on currently unrevealed box in category 1. 1b. User clicks on currently unrevealed box(sound setting only)., and 1a. User selects box in category 1 1b. Us … 1a. User selects box in category 1 1b. User selects box (sound setting only) 2a. User selects box in category 2. 2b. User selects another box (sound setting only) 3a. If pair should be matched boxes stay revealed and become coloured, match indicator added to sidebar. 3b. If pair should not be a match repeat 1-2 . If pair should not be a match repeat 1-2 |
| Test setup | n/a, Start memorize activity., Memorize Installed, Start the Memorize Activity., Start the memorize activity., Start the Memorize activity., Start Memorize activity., and Start the Memorize acticity. |
| Test subcategory | memorize +, and Memorize + |
| Test tools | n/a +, warning.pngEmpty strings are not accepted. , and OLPC or Emulator + |

