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Asteroids is a pyGame implementation of the classic space war game. It's an interesting game from a physics standpoint as the ship moves following Newtonian laws. You point it and accelerate.

This version is derived from Ian Mallett's version.

I factored out behavior to some underlying classes.

I've also tried to decouple the game speed from the machine speed.

Underlying classes have been broken out to a Physics library 'rmphysics'.

The page dealing with the original port to the XO is here.

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