XO Korea/xo city/scenario
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Introduction
We are developing a network-based simulation game in which a few participants work together to establish an XO City at any site they want. This is much like SimCity, but has some peculiar aspects too.
- it's network based; many participants will share and collaborate each other,
- simple and complex; it's for both beginner and professionals.
- real; the most prominent feature of XO City is that it's REAL.
Brief Scenario
- determine what kind of city to build and why; its population, social system, economic features, educational features, governmetnal types etc.
- select a site where XO City will be built on,
- design rough city landscape
- design roads, railways, electricity supply, water supply, waste water treatments etc.
- design facilities, vehicles, and tools etc. to be used in the City
- design each XO Building
- simulate city operation and get feedbacks
- redesign
Determine City Type and its Rationale
It's the most difficult step in the entire city construciton processes. Game participants should have the shared vison of what they need and WHY.