Bounce is a fast paced 3D action game for the XO laptop. The game is analogous to the arcade game Pong, however it takes place within a three dimensional box with physical effects such as gravity.
Additionally, Bounce features an editor which allows children to create their own version of the game.
Bounce was initially called 3dpong, and was written during the 2007 Boston Game Jam where it took second prize.
How to Install
Download this .xo file using the Browse activity: Bounce-6.xo
Bounce is a standard Python activity that uses PyGTK for graphics and events. It uses a custom C extension for 3D projection and line rendering. All source code is included in the activity bundle.
Cool game :) . Would be nice to be able to play multiplayer with other XO's. Each Paddle could even take on the XO colors (not the inside, since they must be transparent).HoboPrimate 04:20, 27 March 2008 (EDT)
Thanks! Yes, multiplayer is definitely on the list for the next major version. wade 12:11, 1 April 2008 (EDT)
If the ball hits near the center of the paddle, it should return a faster ball? Also, if the ball hits near the edge, it could return the ball in more steep angle, etc.
The Sugar Frame
Often times I move the cursor to the corner and the annoying Sugar Frame pops up. Obviously it isn't the fault of Bounce, but it would be nice if we can disable the frame popping up (or making the play area smaller).
the default "Deep" stage
It almost appears that it is unwinnable. And the ball appears to be stuck in a cycle where I don't have to move the paddle for a while and keep hitting the ball. You have editting so it is a minor issue, but it would be nice if the pre-made ones are winnable.
||Short description::A fast paced 3D action game for the XO laptop. The game is analogous to the arcade game Pong, however it takes place within a three dimensional box with physical effects such as gravity.
||[[Description::Bounce features an editor which allows children to create their own version of the game.
Bounce was initially called 3dpong, and was written during the 2007 Boston Game Jam where it took second prize.]]
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||Devel status::5. Production-stable
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