Epaath image customization
How to pimp a fresh and clean Etoys image to a luxurious Epaath image
For this procedure it's helpful to have the etoys-migration-files directory handy. One can:
git clone git://dev.laptop.org/users/ties/ep-make
or surf to the directory at dev.laptop
What follows is a step by step instruction:
Get the latest Etoys image
That would be: EtoysV3.sources and etoys-dev-3.0.zip
Place EtoysV3.sources in the directory where you've got SqueakV3.sources, and unzip the etoys-dev-3.0.zip to a directory of your preference.
Or just use the stock Etoys image for now. It doesn't really matter.
This is not a straight line procedure, since the standard Etoys image has diverged a bit from the main squeak line. For now see the 'Installing Monticello on your Etoys image' section in Etoys Tips and Tricks.
Install the latest OLE Monticello package
Open a Monticello browser and click +Package. Enter 'OLE' and accept. Then with the (empty) OLE package being highlighted, click +Repository and select 'http'. Change the location into ' http://squeaksource.com/OLE ' and leave user and password be. Both should say 'squeak'. Accept. Highlight the repository and click Open. Wait for a bit and a new window should open. Select the latest OLE version from the pane on the right and click 'load'.
And now you should have a new and fresh OLE lib installed.
Go to the changesets directory in the etoys-migration-files directory, and file them in, including the ones in the in-latest-changes subfolder
Go to the devanagari-fonts directory in the etoys-migration-files directory. Drag the Devnew.ttf file into your etoys image. Drag a textmorph from your supply-bin, conjure up it's halo, select DevanagariNew and select a point size.
Then again conjure up the halo, select the DevanagariNew font and select 'new size'. Fill in 30, 60, 72, 100, 200, 300 or 400, and repeat the process to add the rest. If you are thrown into the debugger, that's to be expected. We should file a bug report for that if it's not already done.
As from . We should still submit a proper patch for this.
Note that rendering Devenagari has been fixed. This does require updating your image to incorporate the latest changesets. The stuff we did in the preceding section is only meant for rendering of Devanagari letters. We still need to follow the preceding procedure though, cause we need to be backward compatible.
XO Game Collection
We load the 'XO Game collection.*.pr' (whichever is the latest version, if there are more than one) project file into the image, which is to be found in etoys-migration-files > misc.
If you're going to use the image for developing, click the world to get the world menu, select OLE and select author mode. If you want to see how a user would experience, select 'user mode'. User mode toggles a few values so users don't get bothered by all the options that developers get. Of course one can wonder if that's a good idea, but that's another question.
If you're actually going to use the image for deployment in Nepali schools, select deploy, and also select toggle flaps, to hide the flaps that the OLE developers often use to store objects off-screen.
Save that image!!
and we're done.