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  • An avatar has some "frames" and some "animations". The size of one "cell" is 32 x 32 At this lesson we will add an avatar to the Lot of the previous. We will use (take a look) elements of the Clas
    5 KB (680 words) - 03:19, 14 February 2007

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  • ...ome Lot X, when it comes back it will be at the same Lot X having the same avatar. <b>The kid needs to enter at the OLPCity allways by the same "main address
    1 KB (206 words) - 19:07, 30 June 2007
  • * that to be in the superior part (sufix:U) having Z=15 (the avatar will walk under it); * that to be in the inferior part (sufix:D) having Z=6 (the avatar will walk over it);
    863 bytes (146 words) - 23:10, 13 February 2007
  • An avatar has some "frames" and some "animations". The size of one "cell" is 32 x 32 At this lesson we will add an avatar to the Lot of the previous. We will use (take a look) elements of the Clas
    5 KB (680 words) - 03:19, 14 February 2007
  • Like we saw at the previous lesson, when the avatar goes to a Lot he needs to know what is it's entry position and frame. W Look the figure. If the avatar is colliding against a TransitW you need to make: entryt = "E" and, at the
    5 KB (620 words) - 07:13, 17 December 2008
  • Look the figure. The avatar is going near an sprite that is like an OLPC station over a table. When the avatar collides against the "shadow" is open (over the Lot) a "normal" web page ha
    6 KB (871 words) - 00:30, 14 February 2007
  • WOW! It's very easy to create a Lot. (We don't have an avatar walking on it, yet... At the next lesson we will create him.) ...es/Tutorials|Tutorials]]..........NEXT LESSON : [[OLPCities/The avatar|The avatar]]</center>
    4 KB (584 words) - 00:05, 14 February 2007
  • ...r only "shadow") is "hard". And they have different levels of "Z". So, the avatar will go over that with the image having sufix "D" (down) and behind that of <center>PREVIOUS LESSON: [[OLPCities/The avatar|The avatar]]...........TOC :[[OLPCities/Tutorials|Tutorials]]..........NEXT LESSON : [
    4 KB (499 words) - 00:28, 14 February 2007
  • ...ing the style of the GameBoy from Nintendo (orthogonal 3D) where the kid's avatar (there are some to choose) will "walk", founding many "activities". At the figure we see an activity of History, where tha avatar needs to "talk" to some characters. The "date" is the year 3000 A.C !
    2 KB (355 words) - 03:35, 28 June 2008
  • You can use this template for the creation of a new OLPCities avatar. It has 640x 1280 pixels. After design the new image at a layer over it (u
    477 bytes (78 words) - 22:59, 13 February 2007
  • We need to set the cookie "entryt" to know the positioning of the avatar like at any other link.
    856 bytes (149 words) - 20:11, 17 September 2009
  • *[[OLPCities/The avatar|The avatar]]
    3 KB (348 words) - 07:37, 28 May 2009
  • ...ndo (using orthogonal 3D like "Zelda", "Mario Bros." etc.) where the kid's avatar (there are some, to choose one) will "walk" in "streets" of the OLPCity , f At the figure we see a "Lot" that is an activity of History, where tha avatar needs to "talk" to some characters. The "date" is the year 3000 A.C !
    8 KB (1,329 words) - 23:54, 15 July 2008
  • ...objects|3D objects]] nor like [[OLPCities/Hard objects|hard objects]]. The avatar can not go behind it. He can only to collide with the "shadow" (figure hav ...mated objects|Animated objects]] but has a "shadow" to be collided by the avatar and another to make the transportation to other place.
    3 KB (556 words) - 22:28, 1 April 2010
  • The two number are the coordinates of the bullet "inside" the avatar. ...same of the avatar at this moment) and we increase the velocity (2 for the avatar and 5 for the bullet). Look part of the code. This action needs to be "disc
    8 KB (967 words) - 16:47, 24 March 2007
  • === Avatar Services === * We imagine "Avatar Services" to be a storefront of some kind, thematically.
    7 KB (1,078 words) - 01:08, 25 January 2012
  • ...esh network) and maybe some UI for taking a photo and setting that as your avatar
    2 KB (238 words) - 20:54, 18 December 2008
  • ...mo "Zelda", "Mario Bros." etc.), através do qual o aluno, "andando" com um avatar (um, de vários, pode ser escolhido) pelas "Streets", encontrará várias a ...iga seu laptop estando no endereço X, quando voltar para aquela cidade seu avatar estará nesse endereço.
    4 KB (768 words) - 03:34, 28 June 2008
  • ...e the system talking to you. You can create Dialogs to be showed when the avatar collides against "characters" (OLPCity's residents) to explain something et
    2 KB (374 words) - 03:17, 28 October 2007
  • We then see a randomly generated avatar, in their "closet". You can you to type the name of your avatar yet, because we don't want to
    8 KB (1,386 words) - 00:02, 2 March 2012
  • an avatar's gun. At the shoot you liberate it and change it's speed.
    12 KB (1,504 words) - 06:51, 2 June 2009
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