Tests/Pippy
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Open Pippy
Actions
- Click on the Pippy icon
Verify
- Pippy activity opens
- Pippy takes a piece of the activity donut
- List of examples loads in the left hand column
Test Examples
Actions
- Click on the apples example under math
- Click run
- Click on the playWave example under sound
- Click run
- Click on the Jump example under graphics
- Click run
- Click on the recursion example under python
- Click run
- Enter 5 as the number
- Click on the hello2 example under math
- Click run
- Enter your name.
Verify
- The apples example does the math correctly
- The playWave example runs plays a sound wave.
- The Jump example creates a guy who moves on the screen.
- The Recursion example counts down in order
- The hello2 example writes "Hello YOUR NAME!"
Edit a File
Actions
- Change the second line in the hello2 example to: print "Hello " + name + ", how are you?"
- Click Run
Verify
- You are able to edit the python code
- The new program runs properly; outputs: Hello YOUR NAME, how are you?
Close the Activity
Actions
- Click on the X in the top right corner of the window.
Verify
- The activity closes and you are returned to the home view
- Pippy is no longer in the donut
Use Journal to return to your work
Actions
- Click on the journal icon
- Click on the entry for your just finished Pippy activity
- Click resume
Verify
- The journal has an entry of your Pippy activity
- When you click on the entry, the thumbnail for it with a preview comes up
- When you click resume, the Pippy activity re-opens in the same state you left it in (same code showing)