Talk:Micropolis: Difference between revisions
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I don't understand exactly what we have here. Is this the original, two-dimensional "SimCity Classic" from the 1980s, or something much more recent? What commercial product is its closest analog? |
I don't understand exactly what we have here. Is this the original, two-dimensional "SimCity Classic" from the 1980s, or something much more recent? What commercial product is its closest analog? |
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: Micropolis originates from the same code base as the original SimCity. The lineage as I understand it is: SimCity classic (for Macintosh) -> [http://www.art.net/~hopkins/Don/simcity/index.html SimCity for X11] -> [[SimCity | SimCity for XO]] -> Micropolis, where Will Wright wrote the original game and Don Hopkins was responsible for the subsequent ports. SimCity for X11 was a commercial product, so I guess that's the closest commercial analogue. The basic gameplay of Micropolis is currently the same as the original SimCity, although it sounds like Don has a big list of potential improvements. —[[User:Leejc|Joe]] 16:26, 10 March 2008 (EDT) |
Revision as of 20:26, 10 March 2008
I don't understand exactly what we have here. Is this the original, two-dimensional "SimCity Classic" from the 1980s, or something much more recent? What commercial product is its closest analog?
- Micropolis originates from the same code base as the original SimCity. The lineage as I understand it is: SimCity classic (for Macintosh) -> SimCity for X11 -> SimCity for XO -> Micropolis, where Will Wright wrote the original game and Don Hopkins was responsible for the subsequent ports. SimCity for X11 was a commercial product, so I guess that's the closest commercial analogue. The basic gameplay of Micropolis is currently the same as the original SimCity, although it sounds like Don has a big list of potential improvements. —Joe 16:26, 10 March 2008 (EDT)