Python Physics: Difference between revisions
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<table border='0'><tr><td>[[Image:Phys_stacking.png]]</td><td style='padding-left:20px;padding-top:8px;'>[[Image:Phys_tower.png]]</td></tr><tr><td>[[Image:Phys_crayon1.png]]</td><td>[[Image:Phys_crayon2.png]]</td></tr></table> |
<table border='0'><tr><td>[[Image:Phys_stacking.png]]</td><td style='padding-left:20px;padding-top:8px;'>[[Image:Phys_tower.png]]</td></tr><tr><td>[[Image:Phys_crayon1.png]]</td><td>[[Image:Phys_crayon2.png]]</td></tr></table> |
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[[Category:Physics]] |
Revision as of 09:34, 14 March 2008
Simulating physical behavior is both interesting and exciting for games, education and playful learning. There are a few open source 2D physics engines out there, and it seems chipmunk (building on top of box2d) is one of the most advanced. It also has python bindings (pymunk), and work is in progress on an API (pymunx) for easy usage in pygame, with a focus on olpc and the XO laptop :)
Links:
- Physic Engines (comparison)
- Elements (chipmunk for python (and the xo))
- Chipmunk Physics Engine (Screenshots)
- pymunk (Forum)
YouTube Videos:
- Chipmunk: Domino Pyramid, Domino Stash
- Pseudo Fluid (with lots of circles) - post
- Sketching (MIT) very nice, non-free physics thingy (pymunx getting closer and closer :)
- Crayon Physics Deluxe (really nice physics game)