Network2/Concept/Link: Difference between revisions
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* [[Network2/Concept/Capacity|capacity]], [[Network2/Concept/Latency|latency]], [[Network2/Concept/Jitter|jitter]], and [[Network2/Concept/Error|error]] characteristics |
* [[Network2/Concept/Capacity|capacity]], [[Network2/Concept/Latency|latency]], [[Network2/Concept/Jitter|jitter]], and [[Network2/Concept/Error|error]] characteristics |
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* support (or lack thereof) for efficient [[Network2/Concept/Unicast|unicast]], [[Network2/Concept/Multicast|multicast]], or [[Network2/Concept/Broadcast|broadcast]] message propagation |
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* media access control protocol, which participating interfaces use to reduce the frequency of message collisions |
* media access control protocol, which participating interfaces use to reduce the frequency of message collisions |
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* framing protocol, which participating interfaces use to detect message boundaries |
* framing protocol, which participating interfaces use to detect message boundaries |
Revision as of 04:40, 23 August 2009
A link is a network of nodes in which every pair of nodes can exchange messages via interfaces attached to media. Frequently, links are made to encompass more nodes by bridging two or more distinct media, e.g. as is done with wired switches, wired hubs, or multi-channel wireless access points.
Links are characterized by their:
- capacity, latency, jitter, and error characteristics
- support (or lack thereof) for efficient unicast, multicast, or broadcast message propagation
- media access control protocol, which participating interfaces use to reduce the frequency of message collisions
- framing protocol, which participating interfaces use to detect message boundaries
- maximum transmission unit (MTU), which is the size of the largest single message that the link can propagate
and by what kind of message they carry.