Game development: Difference between revisions
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Some notes on game development for various portable platforms. Quotes below from Wikipedia unless otherwise noted. |
Some notes on game development for various portable platforms. Quotes below from Wikipedia unless otherwise noted. |
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== Palm OS == |
=== Palm OS === |
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* Interface: touchscreen |
* Interface: touchscreen |
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*: ''"Palm OS Cobalt applications are coded in a variation of gcc, but the compilers have fewer limitations."'' |
*: ''"Palm OS Cobalt applications are coded in a variation of gcc, but the compilers have fewer limitations."'' |
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== PPC platforms == |
=== PPC platforms === |
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== Treo == |
=== Treo === |
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Interface: keyboard, touchscreen, arrow key/wheel |
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== |
=== GBA === |
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=== PSP === |
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== See Also == |
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*[[Games]] |
*[[Games]] |
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Revision as of 15:55, 26 January 2007
Some notes on game development for various portable platforms. Quotes below from Wikipedia unless otherwise noted.
Palm OS
- Interface: touchscreen
- Development tools include "CASL, AppForge Crossfire (which uses C#) and Handheld Basic or HB++ (which uses Visual Basic)... A Java Run time Environment is also available for the Palm OS platform, however it isn't shipped as standard on non-Treo[s]" and Plua, which requires an additional runtime to be installed.
- Garnet, Cobalt
- "Palm OS Garnet applications are primarily coded in C/C++. There's an open source compiler tool chain prc-tools, based on an old gcc. PRC-Tools lacks several of CodeWarrior's features... a version is included in the Palm OS Developer Suite (PODS). OnBoardC is a C compiler that runs on the Palm itself." Wikipedia 1
- "Palm OS Cobalt applications are coded in a variation of gcc, but the compilers have fewer limitations."
PPC platforms
Treo
Interface: keyboard, touchscreen, arrow key/wheel