XO ImageQuiz: Difference between revisions
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= Development = |
= Development = |
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== Overview == |
== Overview == |
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The application for the xo will be written in Python using: |
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* [[pygame]] / the [[Pygame_wrapper|olpc pygames wrapper]] for display |
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* [[pysqlite]] as data-storage system |
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'''Further Reading''' |
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* General |
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** [[Game_development]] |
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** [[Game_development_HOWTO]] |
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** [http://en.wikipedia.org/wiki/Flashcard Flashcard Learning System] |
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* [http://python.org/ Python] |
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** [http://www.brunningonline.net/simon/python/quick-ref2_0.html Python Quick Reference] |
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** [http://www.jorendorff.com/articles/unicode/python.html Unicode in Python] |
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* [http://pygame.org Pygame] |
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** [http://pygame.org/docs/ref/index.html PyGame Reference] |
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** [http://rene.f0o.com/mywiki/PythonGameProgramming PythonGameProgramming] (Excellent, quick diy-introduction on images, sound, display, event handling, ...) |
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** [http://www.pygame.org/wiki/tutorials PyGame Tutorials Overview] |
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* [http://trac.edgewall.org/wiki/PySqlite PySqlite] |
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** [http://initd.org/pub/software/pysqlite/doc/usage-guide.html Usage Guide] |
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** [http://lists.initd.org/pipermail/pysqlite/2005-November/000218.html Unicode and PySqlite] |
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== Status == |
== Status == |
Revision as of 10:23, 19 November 2007
The Idea
- Design and implementation of an easy and fun, educational image-quiz for kids.
- The goal is to connect a high fun-factor with as many educational aspects and features of the xo as possible.
- Internet user can generate content by submitting new questions, images and imagemaps online. All in one page.
- Some first ideas can be found here http://www.linuxuser.at/xoquiz
Description
Summary
It's all about the educational factors in the quiz project:
- Easy to pick up knowledge while playing (or submitting questions)
- Explanatory images, perhaps informative answers (text, introductive reading, maybe a second image)
- Flashcard System (http://en.wikipedia.org/wiki/Flashcard)
- Easy possibility to create and share quizzes by kids (image upload or xo-cam)
- Ability to use an existing image to create new questions
- Rating of other contributions
- At least 3 difficulty levels (maybe for different ages, ...)
- Categories like Arts, Astronomy, Food, Geography, Health, Technics, ...
- Single-Player as well as Multiplayer
- Including limited hd in the concept
- Modular structure of the application
- Exchangeable categories via Mesh or Schoolserver
Game Modes
- Single Player
- Quiz Mode: Choose any category or even all
- 'Educational' Mode: Get more background information
- Multiplayer
- Coop Mode (Teamplay)
- How many clicked on the right spot
- See the others cursor and all have to move to one
- VS Mode
- Challenge one or more player in any category and difficulty level over the Mesh
- Coop Mode (Teamplay)
Ideas
Game Content
A basic, high-quality database is crucial for the game as well as open-source images. An idea would be to apply web2 thoughts and let users contribute and rate the content - should be fun and easy too ;-). I can imagine three ways to generate a good database:
- It could be possible to get a digg or such and have lots of people visiting the project and perhaps submitting questions
- Some kind of content-jam
- Contributions of a core team
Development
Overview
The application for the xo will be written in Python using:
- pygame / the olpc pygames wrapper for display
- pysqlite as data-storage system
Further Reading
- Pygame
- PyGame Reference
- PythonGameProgramming (Excellent, quick diy-introduction on images, sound, display, event handling, ...)
- PyGame Tutorials Overview
Status
- The page for submitting and rating new questions, and for playing the contributions is online at http://www.linuxuser.at/xoquiz
- The python application is currently being started
- It's already possible to use the web db
- Image display works
- Polygon creation works
- Check if click is inside polygon works
The project is open for contributers! Leave note in this pages Talk, or drop me a line (chris at linuxuser.at) if you are interested!
Roadmap
* November 07: Finishing the web-application * December 07: Building basic high-quality database * January 08: Single Player Mode * February 08: Tests and Multiplayer * March 08: Final Design and Testing * April 08: Release of version 1.0