Physics Jam/To contact: Difference between revisions

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= Box2D, physics games =
= Box2D, physics games =
* pygame lists http://www.pygame.org/wiki/info
* pygame lists http://www.pygame.org/wiki/info
* box2d.org forums and wiki
* box2d.org forums and wiki (done by eric)
* pulpcore google group
* pulpcore google group
* processing.org events forum ([http://processing.org/discourse/yabb_beta/YaBB.cgi?board=Events;action=display;num=1219028956;start=0#0 done here])
* processing.org events forum
* e-mail fun-motion ( matthew@fun-motion.com )
* e-mail fun-motion ( matthew@fun-motion.com ) (done by brian)


= Professional game development =
= Professional game development =

Revision as of 03:09, 18 August 2008

How to contact? Brian will be off-email 17-23. We need to process responses.

RT queue? Shared gmail acct?

Places to contact re: Physics Jam:

Box2D, physics games

* box2d.org forums and wiki (done by eric)
  • pulpcore google group
  • processing.org events forum (done here)
* e-mail fun-motion ( matthew@fun-motion.com ) (done by brian)

Professional game development

  • Philip Tan Boon Yew, MIT GAMBIT philip at mit

Python game devs

  • Pygame mailing list - pygame-users@seul.org
  • <nrp> you could drop an announcement on the gamedev.net forums or other game development forums

48 hour gamefesters

Musicians, MIDI software

  • Matt from Boston Game Jam 07
  • Midi - wuhsi at med mit

Sound effects, foley artists

Geek media

  • Slashdot.org

For donations