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Revision as of 18:36, 25 November 2008
Purpose
Olin OLPC-software team includes a wide variety of people with a variety of skills. This page is created to allow everyone to have fundamentals in programming in python and pygame, in order to create activities for the xo.
This tutorial will only include fundamentals, up to what is taught in Olin's Software Design course. For more complicated cool stuff, please refer to online documentation.
If you want to learn how to design cool things, take Software Design, website found here.
Structure
This tutorial contains five modules, including an extra module for anyone with no exposure to programming in general. Each day includes significantly more advanced material than the day before, so it's up to the reader whether they wish to do all five days at once, or one per week.
The writer also strongly recommends that the suggested projects at the end of each "day" not be skipped, and be done without time constraint, as there's no way you can learn a programming language without searching documentation for every cool function you can think of. (Along that line of thought, Allen Downey's homework assignments are also sweet for extra practice.)
Day 0
This extra module is intended for anyone who does not have much exposure to object oriented programming (ie Java, Python, C++). For those who just want to learn Python, you can skip this module.
In this module, we will experiment with using other people's code to draw pretty pictures and get comfortable with dot notation.
Swampy
(Swampy is created by Allen Downey, and is used here with his permission)
Go to the Swampy install page and download Swampy.zip. This is Allen Downey's sweet collection of various fun programs. Put the zip file in your folder of choice, and open them in your editor of choice. (IDLE comes with our laptops, in which you hit F5 to run.)
Try running some of the programs suggested on the install page. Take some time to poke around the code you're curious how things work.
(Not all the programs will run in Windows, so if you are super curious, reboot into Linux and mess around with it there.)
TurtleWorld.py
TurtleWorld.py contains some fun features that allow you to actually use some of your cool programming skills.
- Run TurtleWorld.py. A GUI (graphical user interface) should pop up, with options like Print Canvas, quit, Make Turtle, Clear, and Run File.
- Hit run file. By default, the file loaded should be turtle_code.py. It should make a nice tree-like picture for you. This is Bob the Turtle's way of welcoming you to his world!
- When you're done with Tree-Bob, click Make Turtle. A table of controls should pop up, including 'bk', 'fd', 'lt', 'rt', 'pu', 'pd', which stand for back, forward, left, right, pen up, and pen down (respectively). Mess with these controls until you get a feel of what they do.
In the rather big text window, there should be code there like
world.clear() bob = Turtle(world)
- Open turtle_code.py and see if you can see what codes Allen is using to make the little guy move and stuff. Test your theories in the box and click run code.
- When you get comfortable with the coding, open a file and make a script for moving the turtle around. See if you can do something fun, like write your name across the screen in different colors.
Yay! you have just completed the first major software Design homework!
Suggested project
Create 4 functions that automate the process of writing the letters "H","E","L",and "O". Then write an all-encompassing function that writes "Hello" across the screen.
Day 1: Python command line and datatypes
Welcome to Day 1 of Python! Let's start by discussing some things that make Python different from other languages.
First off, Python is an object-oriented programming language. That is to say, like Java and C++, Python allows for features such as encapsulation, modularity, polymorphism, and inheritance. For more details on OOP, visit the wikipedia page.
In addition, unlike Java and C, Python is an interpreted language, as opposed to compiled. In a compiled language, your code is first optimized and translated into an intermediate language before it is translated into machine code and run. In an interpreted language, the code is translated into byte code on the fly.
What does this mean for you as a programmer? Most significantly, it allows you to test your code in the command line. Let's try a few examples.
Using Python command line
In Windows, you can go to Start >> run, and type 'cmd'. When the black box appears, type 'python'. Your left-hand-thingy should change from C:> to >>>. To exit, press Ctrl+Z.
Idle also comes with command line interface. You can open any file in Idle and press F5 - just running a program should pull up the command window.
In Linux, just open the terminal and hit 'python'. Again, you will get >>>, and press Ctrl+D to exit.
Ok! Let's start with the basics. Try some basic arithmetic.
>>> 4+2 6 >>> 2*5 10 >>> 24253+25**234 13120851772591970218341729665918412362442230858130915344051855763613858400562 32050137162814324990843283325386797397736524945233295734089673870945050769957 55091452989029811052637862837845279926865242823532256606449119992115313321360 56422089272734917501243994926621269360992197686300019541030814629323231201851 74047946929931664878L
(Note how, in that last operation, ** stands for ^, since ^ is reserved for 'xor'.)
Floating point division
Everything up until now should be somewhat intuitive. Let's try something else.
>>> 25/10 2
Hmm, that doesn't seem right, last time I checked. I wonder what could be wrong? Some of you may recognize this as classic floating point division mistake. What's happening here is that python has stored the values 25 and 10 as integers, and when it divides them, it can only return another integer. In this case, it rounds the answer for you. In order to use floating point division for real, you have to actually use a decimal point.
>>> 25./10 2.5 >>> 25/10. 2.5
As soon as that decimal point is there, the float (or I believe in this case, a double, which is just a float with twice as many digits) is declared, and you can continue work as usual.
But this brings up a fundamental difference between Matlab, a nice simulation environment, and Python, a programming language. Matlab is slow and clunky because it does many things for you, like convert integers to floats when necessary. Python is fast, and flexible, but requires you to kind of know what you're doing.
Strings
Let's try something Matlab is not so good at dealing with: strings. Try some of the following stuff:
>>> blubbermonkeys Traceback (most recent call last): File "<pyshell#3>", line 1, in <module> blubbermonkeys NameError: name 'blubbermonkeys' is not defined
Gee, I wonder why that didn't work. Wait, hang on. In most programming languages, strings aren't just whatever you type in. They are actually a special type of object. If I type in 'blubbermonkeys' straight up, it's actually asking Python "What's a blubbermonkey?" And since you've never previously defined a blubbermonkey, then, well, Python doesn't know.
So instead, we use quotes to designate strings.
>>> "Blubbermonkeys" 'Blubbermonkeys' >>> "I love OLPC!" 'I love OLPC!'
Yay! that worked! Now let's try more interesting things.
>>> 'Tank' + 'Nikki' 'TankNikki'
We fused together Tank and Nikki! Sweet!
For any of you who have formated an output file from scratch, you know that one of the coolest things in the world are escape characters. In python, as in many other langauges, you use a '\' to indicate that you are 'escaping' from string mode, and into cool formatting world. What can you do with escape characters? Well, you can create a new line ('\n'), for one, or use tabs ('\t'). Let's attempt this.
>>> 'Tank\n Nikki\n Mel\n SJ' 'Tank\n Nikki\n Mel\n SJ'
Ewww... Ok, so just like in MatLab, where you can technically display stuff by not putting in that last semicolon, it isn't the most elegant way of doing it. In MatLab, we use 'disp' to display things intentionally. In Python, we use 'print'.
>>> print 'Tank\n Nikki\n Mel\n SJ' Tank Nikki Mel SJ >>>print 'Tank \t is a sophomore \n Nikki \t is a junior \n Mel \t is a grad \n SJ \t is a real adult' Tank is a sophomore Nikki is a junior Mel is a grad SJ is a real adult
Sweet! That looks a ton better.
Variables
Hey, let's define a variable! For you MatLab lovers out there, it's just like Matlab. For you Java and C fans out there, you will love Python, because it's much easier. You don't need to explicitly state the type of variable before declaring it; Python just kind of knows. Well, sort of. Let's look just at integers and strings.
>>> a = 3 >>> b = 4 >>> c = a**2 + b**2 >>> print c 25 >>> name = 'Yifan' >>> print name + ' is Great!' Yifan is Great!
As you are quickly discerning, anything can be defined as a variable. So far, all we really know what to play with are strings and numbers, but when we get to making classes, we'll see that we can go way beyond that.
Datatypes
At this point it is most prudent to look at some datatypes. As I have hinted to already, Python has floats, doubles, integers, and strings. The other major datatypes are tuples, lists, and dictionaries.
Lists, as its name represents, are just collections of stuff in order, and are usually represented in brackets. There are many kinds of lists, such as:
>>> l = [1,2,3,4,5] >>> print l [1, 2, 3, 4, 5] >>> l = ['Elsa','Colin','Xy'] >>> print l ['Elsa', 'Colin', 'Xy']
Neat. I wonder if I can add to this list.
>>> l[4] = 'Aaron' Traceback (most recent call last): File "<pyshell#8>", line 1, in <module> l[4] = 'Aaron' IndexError: list assignment index out of range
Aww, crap! I guess that means I'll just have to replace Xy, then.
>>> l[3] = 'Aaron' Traceback (most recent call last): File "<pyshell#9>", line 1, in <module> l[3] = 'Aaron' IndexError: list assignment index out of range
Wait, what? This makes no sense now! My list is 3 elements long, I'm replacing the third element...
Ah, but grasshopper, in the real world, three elements long lists have indices 0,1,2, not 1,2,3. So, if we try again
>>> l[2] = 'Aaron' >>> print l ['Elsa', 'Colin', 'Aaron']
Sweet! I replaced Xy!
And, for future reference, if I didn't want to replace xy, I could have added Aaron to the list as follows:
>>> l.append('Aaron') >>> print l ['Elsa', 'Colin', 'Xy', 'Aaron']
Neat. I can make a list and replace any element of it I want. What else can I do?
>>> for i in l: print i + ' is AWESOME!' Elsa is AWESOME! Colin is AWESOME! Xy is AWESOME! Aaron is AWESOME!
Hey look at that! Lists allow you to use for loops! If it isn't evident yet, the for loop structure is done by iterating through a list. Actually, this is exactly what you do when you use a for loop in Matlab; when you say
for x = 1:10 <do stuff>
What you actually are doing is instantiating a vector x including the integer values 1-10, and looping through each element in x.
In Python, it's exactly the same, except the syntax is more like
for x in [1,2,3,4,5,6,7,8,9,10]: <do stuff>
(note the colon)
Or, for shorthand,
for x in range(10): <do stuff>
(Note to audience. Actually I am lying to you. range(10) returns a list of [0,1,2,3,4,5,6,7,8,9], not [1,2,3,4,5,6,7,8,9,10]. In the real world, everything starts with 0; in Matlab, they start with 1. How odd.)
Tuples
Tuples are very much like lists, except they aren't modifiable. They are instantiated using '()' ie:
>>> x = (1,2,3)
So exactly are some differences between lists and tuples? Let's try some simple experiments.
>>> x[1] = 3 Traceback (most recent call last): File "<pyshell#36>", line 1, in <module> x[1] = 3 TypeError: 'tuple' object does not support item assignment
How sad. As it turns out, tuples are useful for things that you want one way forever, like the size of your window in a GUI. You should never try to change a tuple value. If you really, really, really want to, though, you can convert it to a list, as follows:
>>> a = (3,1,4) >>> list(a) [3, 1, 4]
What about for loops? You can, thankfully, use tuples in looping, ie:
>>> for n in range(len(x)): print 'I have', n, ' apples' I have 0 apples I have 1 apples I have 2 apples
So tuples aren't that evil.
Dictionaries
Dictionaries are kind of sort of like lists, except that they are unordered, and like actual dictionaries, come in a key-value pair. That is to say they are mostly used for lookup. You indicate dictionaries using 'dict([<key>,<value>],[<key>,<value>])' or using curly brackets '{}'
>>> dict([('Brian', 'Mod Con'), ('Mark', 'ICB'), ('Ben', 'Design Nature')]) {'Brian': 'Mod Con', 'Ben': 'Design Nature', 'Mark': 'ICB'}
Note how the order is not preserved, but the pairing is. To iterate through a dictionary, you can use d.keys() to go through the keys, and d.values() to go through the values. To go through both, you can use d.items() to get a tuple pair.
Examples:
>>> d = dict([('Brian', 'Mod Con'), ('Mark', 'ICB'), ('Ben', 'Design Nature')]) >>> for i in d.keys(): print 'I love ' + i I love Brian I love Ben I love Mark >>> for i in d.values(): print 'I love ' + i I love Mod Con I love Design Nature I love ICB >>> for k,v in d.items(): print 'I love ' + k + ' and ' + v I love Brian and Mod Con I love Ben and Design Nature I love Mark and ICB
Sweet! That was a ton of stuff for day 1. Let's take a deep breath and dive into the summary project!
Summary project: Organizing list of senators
Download the following file and put it in your directory of choice: List of Congress
In the spirit of the election, I have copy-pasted a list of US senators into listOfCongress.txt. If you open it you can see that I made no efforts whatsoever to make it neat - the original site organized it by alphabet, in two columns seperated by a tab. At the end of each letter, there's an annoying '^ return to top' text.
Your job is to reorganize this text into something much nicer to read, preferably a single column without letter headings and ^return to top interjections. Copy-pasting the whole list into your code is allowed. Hint: You will probably need to look up how to use an if loop to do this.
(As feedback, it would be superly awesome if you were to upload your solution here somewhere, so I and others can see what you got out of this tutorial.)
solutions
Day 2
- classes, objects, functions - cards Day 3 - files - Markov Analysis Day 4 - GUI Day 5 - Pygame interesting topics: files gui networking? threads? remote projects?