Reversi: Difference between revisions

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* Network gameplay
* Network gameplay
* AI for single player play
* AI for single player play
* Drawing optimizations, which should help conserve laptop power.
* Draw-time optimizations, which should help conserve laptop power.
* Multi-color graphics (for use when the laptop is not in black and white mode)
* Multi-color graphics (for use when the laptop is not in black and white mode)
* More?
* More?

== Code ==
== Code ==
The source code for an XO-compatible version of Reversi that was developed at the [[Game_Jam|Game Jam]] can be found at https://olpc.coderanger.net/svn/reversi/
The source code for an XO-compatible version of Reversi that was developed at the [[Game_Jam|Game Jam]] can be found at https://olpc.coderanger.net/svn/reversi/

Revision as of 18:44, 13 June 2007

Reversi
Xo s.png
Status:
Version:
Base:
Source: coderanger.net
l10n: missing
Contributors
DavidL
Screenshot of Reversi for the OLPC

Reversi (aka. Othello) is a simple strategy board game, an implementation of which was developed at the OLPC Game Jam by DavidL.

Gameplay

More info on the gameplay can be found on Wikipedia's entry for Reversi.

Features

Completed Features

  • Two player gameplay
  • Text-free chip counts and player identification
  • Valid moves are displayed using dots. This is to help new players.
  • Multiple ways of displaying who the current player is:
    • the current player's id is highlighted
    • the dots which indicate valid moves are colored accordingly
  • Black and white compatible graphics.
  • A chip cup that is displayed on game end. When clicked on, the game is restarted.

Unimplemented features

  • Network gameplay
  • AI for single player play
  • Draw-time optimizations, which should help conserve laptop power.
  • Multi-color graphics (for use when the laptop is not in black and white mode)
  • More?

Code

The source code for an XO-compatible version of Reversi that was developed at the Game Jam can be found at https://olpc.coderanger.net/svn/reversi/