Physics: Difference between revisions
(→Physics (activity): remove this redundant section, it mis-categorizes the page) |
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[[Image:Pendulumjavascriptbox2d.jpg|350px|Javascript box2d running 5-ball pendulum]] [[Image:Bridgependulum.jpg|350px|Physics activity photo on XO bridge with 2 hanging balls]] |
[[Image:Pendulumjavascriptbox2d.jpg|350px|Javascript box2d running 5-ball pendulum]] [[Image:Bridgependulum.jpg|350px|Physics activity photo on XO bridge with 2 hanging balls]] |
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== [[Physics (activity)]] == |
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{{merge|Below text could be merged into Physics (activity) full wiki page}} |
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{{olpcboxtop|toptext=[[{{PAGENAME}}|Physics]]}} |
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{{ OBX activity | [[Image: Activity-physics.svg|40px]]|extra}} |
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{{ OBX source dev|activities/physics}} |
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{{ OBX xobundle|http://dev.laptop.org/~bjordan/Physics-0.2.xo|Physics-0.2}} |
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{{ OBX team | [[User:Bjordan|Brian Jordan]], [[User:alexlevenson|Alex Levenson]], [[User:Crazy-chris|Chris Hager]]}} |
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{{olpcboxbottom}} |
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See [[Physics (activity)]] (and [[Activities]]) for details of the [[Sugar]] physics scene editor being built using the open source [http://box2d.org Box2D] physics library. |
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Current needs include: |
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* a format for scenes that can be shared across engines. |
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* a way to save/export(/import?) a scene from within the activity |
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Activities (current and planned) that would rely on this include |
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* the [[Physics_(activity)|Physics activity]] |
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* a planned [http://en.wikipedia.org/wiki/The_Incredible_Machine Incredible Machine] variant, [[x2o]] |
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<br clear=all/> |
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== Physics and vision processing == |
== Physics and vision processing == |
Revision as of 02:32, 11 January 2009
There are many bundles related to physics, including
- A Physics (activity) which provides a physics engine and scene editor
- A Physics-based game called x2o
- A Physics (collection) (with articles about physics in a few languages)
There was a physics meeting on July 10.
Physics simulations
See physics engines for a list of a few engines, and their current state of compatibility with stock Sugar builds on an XO, including Box2D, which is used in Physics (activity).
mokurai is looking into other things that exist for upcoming discussions.
Brian, Daniel and Naz looked at various ports/wrappers of Box2D:
- http://box2dflash.sourceforge.net/ Actionscript 3 Box2D - This does not load with Gnash because Gnash tries to copy AVM1 (virtual machine of Flash 8 and below). It runs fine on Adobe Flash 9 & 10 which both use the AVM2 in both the Opera browser and the Browse Activity (albeit slowly because the Physics calculations here are Math & CPU heavy)
- http://jbox2d.org/ Java box2d... made by user:ewjordan No chance of working on the XO any time soon.
- http://box2d-js.sourceforge.net/index2.html Javascript Box2D - actually has the 5-ball pendulum you describe, in addition to a cool motorjoint-based ball-paddling/juggling device - I tested JS on the XO with the latest joyride -- it ran reasonably with two objects, unreasonably slow with three.
Physics and vision processing
Vision processing shows much promise for allowing freeform kinesthetic interaction with the XO.
Combining this with user-defined physics simulation would allow for more creative visual feedback from this kinesthetic interaction.
(nrp via games list) For example, letting someone take a picture of themselves, let them select their face in the picture, and then crop that and use it as a character in a game.
Physics (other bundles)
There are physics collections in a few languages. There are also a number of unsugarized physics engines or simulators that have been tested on the XO, which could be made available
Physics curriculum materials
There is a very interesting on-line high school physics course here: http://online.cctt.org/