Talk:Games: Difference between revisions
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Having fun is great, but what are the chances that any of these games actually could exploit the share-aspect of the OLPC? Ok, some of these games I presume (haven't really checked the list, sorry :) will be 'network games' - that basically pitch one player against another or others... lots of fun, I agree, but. I remember a game (The Incredible Machine, iirc) that were lots of puzzles in 2-D that could lend itself to be more collaborative. Does anybody know games of that sort? Or where collaborating and sharing are more the spirit of the game? --[[User:Xavi|Xavi]] 12:58, 17 January 2007 (EST) |
Having fun is great, but what are the chances that any of these games actually could exploit the share-aspect of the OLPC? Ok, some of these games I presume (haven't really checked the list, sorry :) will be 'network games' - that basically pitch one player against another or others... lots of fun, I agree, but. I remember a game (The Incredible Machine, iirc) that were lots of puzzles in 2-D that could lend itself to be more collaborative. Does anybody know games of that sort? Or where collaborating and sharing are more the spirit of the game? --[[User:Xavi|Xavi]] 12:58, 17 January 2007 (EST) |
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: I already made a selection of games that, at least at first glance, seemed more suitable than the average game. Is there a list somewhere what games will be included in the main distribution? --[[User:Fasten|Fasten]] 14:13, 17 January 2007 (EST) |
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: There is nothing wrong with competitive games, they can also be quite motivating. I don't know what share-aspect you mean. No matter if the games are collaborative or competitive in nature the pedagogical aspects might be interesting so any accompanying documentation can recommend to educators what games are useful for what age group and what type of education. Happypenguin.org doesn't state that so it might be useful to give every program a page here to discuss topics like this. --[[User:Fasten|Fasten]] 14:13, 17 January 2007 (EST) |
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: It might be nice to have network games use the [[Presence Service DBus API]] to negotiate network games, if that's what you mean by "Exploring the Mesh". --[[User:Fasten|Fasten]] 14:13, 17 January 2007 (EST) |
Revision as of 19:13, 17 January 2007
Pingus
Would pingus run on the laptop? I imagine the game trains logical thought (to a degree) and is interesting enough to get children to play with it for a longer time. (at least that's what I did when I got Lemmings I for the Amiga) --Fasten 09:32, 16 January 2007 (EST)
Game review
How about sth. like that? --Fasten 13:52, 16 January 2007 (EST)
A - G
Game | License | Comments | Local page |
Ancient Empires Lux | shareware | Games/Ancient Empires Lux | |
Blinkensisters - Hunt for the Lost Pixels | GPL | Games/Blinkensisters | |
Childsplay | GPL | Games/Childsplay | |
? | Same author works on The Puzzler | ||
Cultivation | Public Domain [1] | Development and testing took place on a 250 MHz PPC computer without a 3D accelerator card. Cultivation is actually playable on a meager system like this, though it runs a lot smoother on a faster computer with a 3D card. | Games/Cultivation |
dialogquiz | GPL | Games/dialogquiz | |
Enigma | GPL [2] | Games/Enigma | |
Fish Fillets - Next Generation | GPL | Games/Fish Fillets - Next Generation | |
Fuzzy adventure | GPL [3] | Games/Fuzzy adventure | |
GCompris | GPL | GCompris | |
Goody The Remake | unknown | Games/Goody The Remake | |
glChess | GPL [4] | OpenGL is optional | Games/glChess |
H - N
Game | License | Comments | Local page |
Help Hannah's Horse | GPL | Games/Help Hannah's Horse | |
Infon Battle Arena | GPL | Programming game: "Program your creatures using the programming language lua." | Games/Infon Battle Arena |
Nuts & Scrap | shareware | Games/Nuts & Scrap |
O - U
Game | License | Comments | Local page |
Pyscrabble | GPL [5] | Games/Pyscrabble | |
Rigs of Rods | free, unknown license | Games/Rigs of Rods | |
Snowballz | LGPL | Games/Snowballz | |
Super Mario Clone FX | GPL [6] | Games/Super Mario Clone FX | |
Super Mario War | unknown | The game uses artwork and sounds from Nintendo games. We hope that this noncommercial fangame qualifies as fair use work. We just wanted to create this game to show how much we adore Nintendo's characters and games. | Games/Super Mario War |
SuperTux | GPL | GPL according to download but with issues [7] | Games/SuperTux |
Tuxlearnnotes | GPL [8] | Games/Tuxlearnnotes | |
TuxMathScrabble | OSI | Games/TuxMathScrabble | |
TuxTyping | GPL [9] | Games/TuxTyping | |
TuxWordSmith | OSI | Games/TuxWordSmith |
V - Z
Game | License | Comments | Local page |
External links
- Categories at happypenguin.org: kids, board games, puzzle, simulation, strategy, interactive fiction, ...
Exploring the Mesh
Having fun is great, but what are the chances that any of these games actually could exploit the share-aspect of the OLPC? Ok, some of these games I presume (haven't really checked the list, sorry :) will be 'network games' - that basically pitch one player against another or others... lots of fun, I agree, but. I remember a game (The Incredible Machine, iirc) that were lots of puzzles in 2-D that could lend itself to be more collaborative. Does anybody know games of that sort? Or where collaborating and sharing are more the spirit of the game? --Xavi 12:58, 17 January 2007 (EST)
- I already made a selection of games that, at least at first glance, seemed more suitable than the average game. Is there a list somewhere what games will be included in the main distribution? --Fasten 14:13, 17 January 2007 (EST)
- There is nothing wrong with competitive games, they can also be quite motivating. I don't know what share-aspect you mean. No matter if the games are collaborative or competitive in nature the pedagogical aspects might be interesting so any accompanying documentation can recommend to educators what games are useful for what age group and what type of education. Happypenguin.org doesn't state that so it might be useful to give every program a page here to discuss topics like this. --Fasten 14:13, 17 January 2007 (EST)
- It might be nice to have network games use the Presence Service DBus API to negotiate network games, if that's what you mean by "Exploring the Mesh". --Fasten 14:13, 17 January 2007 (EST)