Talk:Games: Difference between revisions

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: It might be nice to have network games use the [[Presence Service DBus API]] to negotiate network games, if that's what you mean by "Exploring the Mesh". --[[User:Fasten|Fasten]] 14:13, 17 January 2007 (EST)
: It might be nice to have network games use the [[Presence Service DBus API]] to negotiate network games, if that's what you mean by "Exploring the Mesh". --[[User:Fasten|Fasten]] 14:13, 17 January 2007 (EST)

== About local pages ==

I wouldn't include a local page if it doesn't exist - just leave it blank.

Another thing, I don't know if you are aware, but you are using <tt><nowiki>Games/SomeGame</nowiki></tt> which creates a link to a [http://meta.wikimedia.org/wiki/Help:Link#Subpage_feature SUB-page]... --[[User:Xavi|Xavi]] 09:25, 18 January 2007 (EST)

Revision as of 14:25, 18 January 2007

Pingus

Would pingus run on the laptop? I imagine the game trains logical thought (to a degree) and is interesting enough to get children to play with it for a longer time. (at least that's what I did when I got Lemmings I for the Amiga) --Fasten 09:32, 16 January 2007 (EST)

or, maybe, Charly? --Fasten 14:07, 16 January 2007 (EST)

Game review

Is it interesting to review existing Linux games for desirable and undesirable properties? --Fasten 15:38, 17 January 2007 (EST)

A - G

Game License Comments Local page
Blinkensisters - Hunt for the Lost Pixels GPL Games/Blinkensisters
Childsplay GPL Games/Childsplay
Cosmic Assault ? Same author works on The Puzzler
Cultivation Public Domain [1] too slow
dialogquiz GPL Games/dialogquiz
Enigma GPL [2] Games/Enigma
Fish Fillets - Next Generation GPL Games/Fish Fillets - Next Generation
Fuzzy adventure GPL [3] Games/Fuzzy adventure
GCompris GPL GCompris
Goody The Remake unknown Games/Goody The Remake
glChess GPL [4] OpenGL is optional Games/glChess

H - N

Game License Comments Local page
Help Hannah's Horse GPL Games/Help Hannah's Horse
Infon Battle Arena GPL Programming game: "Program your creatures using the programming language lua." Games/Infon Battle Arena
Nuts & Scrap shareware Games/Nuts & Scrap

O - U

Game License Comments Local page
Pyscrabble GPL [5] Games/Pyscrabble
Rigs of Rods free, unknown license Games/Rigs of Rods
Snowballz LGPL Games/Snowballz
Super Mario Clone FX GPL [6] Games/Super Mario Clone FX
Super Mario War unknown The game uses artwork and sounds from Nintendo games. We hope that this noncommercial fangame qualifies as fair use work. We just wanted to create this game to show how much we adore Nintendo's characters and games. Games/Super Mario War
SuperTux GPL GPL according to download but with issues [7] Games/SuperTux
Tuxlearnnotes GPL [8] Games/Tuxlearnnotes
TuxMathScrabble OSI Games/TuxMathScrabble
TuxTyping GPL [9] Games/TuxTyping
TuxWordSmith OSI Games/TuxWordSmith

V - Z

Game License Comments Local page
XBlast GPL [10] Probably shouldn't be offered unless the keyboard is very robust or a Game controller is available so the child can break that instead. Games/XBlast

External links

Exploring the Mesh

Having fun is great, but what are the chances that any of these games actually could exploit the share-aspect of the OLPC? Ok, some of these games I presume (haven't really checked the list, sorry :) will be 'network games' - that basically pitch one player against another or others... lots of fun, I agree, but. I remember a game (The Incredible Machine, iirc) that were lots of puzzles in 2-D that could lend itself to be more collaborative. Does anybody know games of that sort? Or where collaborating and sharing are more the spirit of the game? --Xavi 12:58, 17 January 2007 (EST)

I already made a selection of games that, at least at first glance, seemed more suitable than the average game. Is there a list somewhere what games will be included in the main distribution? --Fasten 14:13, 17 January 2007 (EST)
There is nothing wrong with competitive games, they can also be quite motivating. I don't know what share-aspect you mean. No matter if the games are collaborative or competitive in nature the pedagogical aspects might be interesting so any accompanying documentation can recommend to educators what games are useful for what age group and what type of education. Happypenguin.org doesn't state that so it might be useful to give every program a page here to discuss topics like this. --Fasten 14:13, 17 January 2007 (EST)
It might be nice to have network games use the Presence Service DBus API to negotiate network games, if that's what you mean by "Exploring the Mesh". --Fasten 14:13, 17 January 2007 (EST)

About local pages

I wouldn't include a local page if it doesn't exist - just leave it blank.

Another thing, I don't know if you are aware, but you are using Games/SomeGame which creates a link to a SUB-page... --Xavi 09:25, 18 January 2007 (EST)