Game development: Difference between revisions

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Some notes on game development for various portable platforms. Quotes below from Wikipedia unless otherwise noted.
Some notes on game development for various portable platforms. Quotes below from Wikipedia unless otherwise noted.


== Palm OS ==
=== Palm OS ===
* Interface: touchscreen
* Interface: touchscreen


Line 9: Line 9:
*: ''"Palm OS Cobalt applications are coded in a variation of gcc, but the compilers have fewer limitations."''
*: ''"Palm OS Cobalt applications are coded in a variation of gcc, but the compilers have fewer limitations."''


== PPC platforms ==
=== PPC platforms ===


== Treo ==
=== Treo ===
Interface: keyboard, touchscreen, arrow key/wheel


== See Also ==
=== GBA ===


=== PSP ===

== See Also ==
*[[Games]]
*[[Games]]



Revision as of 15:55, 26 January 2007

Some notes on game development for various portable platforms. Quotes below from Wikipedia unless otherwise noted.

Palm OS

  • Interface: touchscreen
  • Development tools include "CASL, AppForge Crossfire (which uses C#) and Handheld Basic or HB++ (which uses Visual Basic)... A Java Run time Environment is also available for the Palm OS platform, however it isn't shipped as standard on non-Treo[s]" and Plua, which requires an additional runtime to be installed.
    • Garnet, Cobalt
    "Palm OS Garnet applications are primarily coded in C/C++. There's an open source compiler tool chain prc-tools, based on an old gcc. PRC-Tools lacks several of CodeWarrior's features... a version is included in the Palm OS Developer Suite (PODS). OnBoardC is a C compiler that runs on the Palm itself." Wikipedia 1
    "Palm OS Cobalt applications are coded in a variation of gcc, but the compilers have fewer limitations."

PPC platforms

Treo

Interface: keyboard, touchscreen, arrow key/wheel

GBA

PSP

See Also