Talk:Games: Difference between revisions

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Another thing, I don't know if you are aware, but you are using <tt><nowiki>Games/SomeGame</nowiki></tt> which creates a link to a [http://meta.wikimedia.org/wiki/Help:Link#Subpage_feature SUB-page]... --[[User:Xavi|Xavi]] 09:25, 18 January 2007 (EST)
Another thing, I don't know if you are aware, but you are using <tt><nowiki>Games/SomeGame</nowiki></tt> which creates a link to a [http://meta.wikimedia.org/wiki/Help:Link#Subpage_feature SUB-page]... --[[User:Xavi|Xavi]] 09:25, 18 January 2007 (EST)

== Interactive Fiction ==

Anyone thought of porting [http://en.wikipedia.org/wiki/Inform Inform] to Python? I think [http://en.wikipedia.org/wiki/Interactive_fiction Interactive Fiction] games would work really well on the XO. text games easy to translate, they are not resource intense, they aid in the development of an active imagination, and they are culture neutral. --[[User:Basique|Basique]] 21:03, 4 March 2007 (EST)

Revision as of 02:03, 5 March 2007

Pingus

Would pingus run on the laptop? I imagine the game trains logical thought (to a degree) and is interesting enough to get children to play with it for a longer time. (at least that's what I did when I got Lemmings I for the Amiga) --Fasten 09:32, 16 January 2007 (EST)

or, maybe, Charly? --Fasten 14:07, 16 January 2007 (EST)

Game review

Is it interesting to review existing Linux games for desirable and undesirable properties? --Fasten 15:38, 17 January 2007 (EST)

(list moved here [1]) --Fasten 09:46, 18 January 2007 (EST)

Exploring the Mesh

Having fun is great, but what are the chances that any of these games actually could exploit the share-aspect of the OLPC? Ok, some of these games I presume (haven't really checked the list, sorry :) will be 'network games' - that basically pitch one player against another or others... lots of fun, I agree, but. I remember a game (The Incredible Machine, iirc) that were lots of puzzles in 2-D that could lend itself to be more collaborative. Does anybody know games of that sort? Or where collaborating and sharing are more the spirit of the game? --Xavi 12:58, 17 January 2007 (EST)

FYI: Someone actually started writing an "Incredible Machine" clone, but only got partway through implementation: The Penguin MachineLeejc 17:06, 9 February 2007 (EST)
I already made a selection of games that, at least at first glance, seemed more suitable than the average game. Is there a list somewhere what games will be included in the main distribution? --Fasten 14:13, 17 January 2007 (EST)
There is nothing wrong with competitive games, they can also be quite motivating. I don't know what share-aspect you mean. No matter if the games are collaborative or competitive in nature the pedagogical aspects might be interesting so any accompanying documentation can recommend to educators what games are useful for what age group and what type of education. Happypenguin.org doesn't state that so it might be useful to give every program a page here to discuss topics like this. --Fasten 14:13, 17 January 2007 (EST)
It might be nice to have network games use the Presence Service DBus API to negotiate network games, if that's what you mean by "Exploring the Mesh". --Fasten 14:13, 17 January 2007 (EST)

About local pages

I wouldn't include a local page if it doesn't exist - just leave it blank.

Another thing, I don't know if you are aware, but you are using Games/SomeGame which creates a link to a SUB-page... --Xavi 09:25, 18 January 2007 (EST)

Interactive Fiction

Anyone thought of porting Inform to Python? I think Interactive Fiction games would work really well on the XO. text games easy to translate, they are not resource intense, they aid in the development of an active imagination, and they are culture neutral. --Basique 21:03, 4 March 2007 (EST)