Game Jam: Difference between revisions
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* Kuku Anakula ("Hungry Chicken") - Zanzibari Number Munchers clone (Team Kuku) |
* Kuku Anakula ("Hungry Chicken") - Zanzibari Number Munchers clone (Team Kuku) |
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* Poblano - Python clone of the board game Abalone (Team VKL) |
* Poblano - Python clone of the board game Abalone (Team VKL) |
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* add your ideas here! |
* <big>add your ideas here!</big> |
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** How about something mixing the mesh with [http://en.wikipedia.org/wiki/Tag_(game) tag-like] games? Or mixing chess (hex-boards, etc) with movement rules for the 'pieces' (the other players) potentially 'evolving' into other pieces as the player remains untagged. Penalties for being tagged, could involve some 'untagging' mechanism which involves solving a puzzle or other activities that free the player... --[[User:Xavi|Xavi]] 01:06, 3 June 2007 (EDT) |
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= Ride coordination = |
= Ride coordination = |
Revision as of 05:06, 3 June 2007
What is the Game Jam?
The OLPC Game Jam is a game design and programming event designed to encourage (simultaneously) experimentation and innovation in the game industry and kick off development of open-source games for the OLPC platform (the XO). A group of game developers will get together over a three-day period to make as many innovative games as possible for the laptop, which is being distributed to children in developing countries around the world. Our goal is not just some great games and experimentation for the XO Laptop but also to bring the unique constraints and output of this project to next years GDC Experimental Gameplay Workshop. Code will be released on SourceForge under the GNU General Public License so everyone can freely experiment with the source and games.
The first Game Jam will be run at Olin College in Needham, MA from June 8-10, 2007. Information at the event can be found at http://hackronym.com/olpc/gamejam.
View the rest of the teaser comic here! New panels will be added as the event draws closer.
Introduce yourselves!
Team Name
- Members & contact
- What you're planning to do at the Jam
- What do you need? (an artist? a writer? a teacher for feedback? music?)
- What can you give? (pygame advice? graphics tablet loans?)
The Jordan Bros.
- Brian Jordan (bjordan at wesleyan(edu)), Eric Jordan, Greg Jordan
- What you're planning to do at the Jam
- Make a game like those we played and loved when we were kids
- What do you need?
- 2d sprite artist
- What can you give? (pygame advice? graphics tablet loans?)
- Music / sound effects recording
Planned projects and suggestions
- Kuku Anakula ("Hungry Chicken") - Zanzibari Number Munchers clone (Team Kuku)
- Poblano - Python clone of the board game Abalone (Team VKL)
- add your ideas here!
- How about something mixing the mesh with tag-like games? Or mixing chess (hex-boards, etc) with movement rules for the 'pieces' (the other players) potentially 'evolving' into other pieces as the player remains untagged. Penalties for being tagged, could involve some 'untagging' mechanism which involves solving a puzzle or other activities that free the player... --Xavi 01:06, 3 June 2007 (EDT)
Ride coordination
Post here if you need or can give a ride to/from the airport or otherwise.