Tutorials: Difference between revisions
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{{Developers}} |
{{Developers}} |
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<< [[Developers/Documentation]] |
<< [[Developers/Documentation]] |
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These tutorials describe how to get started [[Developers|developing software]] for the OLPC XO environment. |
These tutorials describe how to get started [[Developers|developing software]] for the OLPC XO environment. |
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Revision as of 00:41, 20 December 2007
For Developers
These tutorials describe how to get started developing software for the OLPC XO environment.
Sugar Activity Tutorials
- Creating an Activity -- overview of the process of creating a PyGTK-based activity
- Sugar Activity Tutorial - This Hello World activity shows the basics of creating a python activity for Sugar using basic GTK operations. The bulk of the tutorial is focused on setting up the activity directory structure and boilerplate
- Tuquito's Hello World! using GTK+Glade rather than hand-coded GTK
- Tubes Tutorial - Activity sharing using Tubes
- OLPCGames/Pygame
- Game development HOWTO -- download a zip file, run a command, register the resulting activity, run it, now make it do something fun and run it again
- OLPCGames Presentation (Openoffice presentation, Powerpoint) - Slides describing how to create a working bundle manually (largely obsoleted by OLPCGames 1.2's skeleton builder)
- Red Hat Magazine Tutorials (Block Party)
- Introducing Sugar Article describing how to use sugar-jhbuild to set up a development environment
- Anatomy of an Activity - A more detailed look at Sugar activities (Hello World style introduction to creating a new activity)
- Converting a PyGTK application to Sugar: Part 1 - Part 1 in a series of tutorials on how to port existing applications to Sugar. This tutorial goes into the internals of the game BlockParty in preparation for converting it into a Sugar activity.
- Converting a PyGTK application to Sugar: Part 2 - Part 2 in a series of tutorials on how to port existing applications to Sugar. This tutorial goes into converting the BlockParty game into a Sugar actvity (very involved).
- Translation/Internationalization
- Python i18n -- Python's built-in internationalization services and there use described as applied to a PyGame project
- Python Unicode -- Python's unicode data-type
- Translating -- Guide on how to go about doing translations
Hardware
- Programming the camera -- tutorial describing how to program the (video) camera using GStreamer
- Forth Lessons -- How to use Forth and Open Firmware
Further Reading
- API Reference Pointers to reference documentation for the platform.