Tests/Pippy

From OLPC
< Tests
Revision as of 16:18, 11 September 2007 by AlexL (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Open Pippy

Actions

  1. Click on the Pippy icon

Verify

  • Pippy activity opens
  • Pippy takes a piece of the activity donut
  • List of examples loads in the left hand column

Test Examples

Actions

  1. Click on the apples example under math
  2. Click run
  3. Click on the playWave example under sound
  4. Click run
  5. Click on the Jump example under graphics
  6. Click run
  7. Click on the recursion example under python
  8. Click run
  9. Enter 5 as the number
  10. Click on the hello2 example under math
  11. Click run
  12. Enter your name.

Verify

  • The apples example does the math correctly
  • The playWave example runs plays a sound wave.
  • The Jump example creates a guy who moves on the screen.
  • The Recursion example counts down in order
  • The hello2 example writes "Hello YOUR NAME!"


Edit a File

Actions

  1. Change the second line in the hello2 example to: print "Hello " + name + ", how are you?"
  2. Click Run

Verify

  • You are able to edit the python code
  • The new program runs properly; outputs: Hello YOUR NAME, how are you?


Close the Activity

Actions

  1. Click on the X in the top right corner of the window.

Verify

  • The activity closes and you are returned to the home view
  • Pippy is no longer in the donut


Use Journal to return to your work

Actions

  1. Click on the journal icon
  2. Click on the entry for your just finished Pippy activity
  3. Click resume

Verify

  • The journal has an entry of your Pippy activity
  • When you click on the entry, the thumbnail for it with a preview comes up
  • When you click resume, the Pippy activity re-opens in the same state you left it in (same code showing)