User talk:Ilyanep
TinyLanguage
There hasn't been TinyLanguage code written yet - I'm sludging my way through networking documentation on how to get games working on the mesh (with much thanks to the most excellent Mike Fletcher). But if you're interested, that's plenty of motivation for me to crank out a first iteration (I hate working on code all by myself; I'm much more likely to write code if I know someone else will read it.) We could also try to sprint on it this summer, at the start of June, if you'll be around IL then. (I'm currently in NYC.)
PyGTK or Pygame? That is the question. I'm up for either; the latter tends to be somewhat easier, and I don't think we'll miss the extra flexibility or power, but you might have a different idea in mind. There's also GASP, which looks extremely promising; I worked with it at the PyCon sprint a little bit and was impressed. It's somewhat limited with what you can do, but probably full-featured enough for our purposes, and would make a game that's very easy for students to modify and extend. Thoughts? Mchua 22:13, 22 March 2008 (EDT)