Talk:Datos diario

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Revision as of 12:22, 11 May 2012 by SvenAERTS (talk | contribs)
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  1. Measuring "child hope"--SvenAERTS 22:46, 2 May 2012 (UTC)
  2. Measuring "child comfort"--SvenAERTS 22:46, 2 May 2012 (UTC)
  3. Measuring "child anxiety"--SvenAERTS 22:46, 2 May 2012 (UTC)
  4. Measuring "self-esteem"--SvenAERTS 22:46, 2 May 2012 (UTC)
  5. Measuring "reaching out capability"--SvenAERTS 22:46, 2 May 2012 (UTC)
  6. Measuring "number of attempts of reaching out"--SvenAERTS 22:46, 2 May 2012 (UTC)
  7. Measuring "number of successful attempts of reaching out"--SvenAERTS 22:46, 2 May 2012 (UTC)
  8. Measuring "opportunity to outside school learning"--SvenAERTS 22:46, 2 May 2012 (UTC)
  9. Measuring "outside school learning"--SvenAERTS 22:46, 2 May 2012 (UTC)
  10. Measuring "opportunity to inside school learning"--SvenAERTS 22:46, 2 May 2012 (UTC)
  11. Measuring "inside school learning"--SvenAERTS 22:46, 2 May 2012 (UTC)
  12. Measuring "need for solution finding"--SvenAERTS 22:46, 2 May 2012 (UTC)
  13. Measuring "solution finding"--SvenAERTS 22:46, 2 May 2012 (UTC)
  14. Measuring "attempts for solution finding"--SvenAERTS 22:46, 2 May 2012 (UTC)
  15. Measuring "competence in operating laptops in tasks related to core applications (like a word processor)"
  16. Measuring "competence in searching for information on the computer
  17. Measuring "need for reaching out"--SvenAERTS 22:46, 2 May 2012 (UTC)
  18. Measuring "number of times a kid gets sick"--SvenAERTS 22:46, 2 May 2012 (UTC)
  19. Measuring "number of attempts a kid reaches out to find a cure"--SvenAERTS 22:46, 2 May 2012 (UTC)
  20. Measuring "number of successful attempts a kid reaches out and finds a cure"--SvenAERTS 22:46, 2 May 2012 (UTC)
  21. Measuring the extend of reaching and bringing learning to the parents via the kids: establish by when about all kids are sleeping. If the laptop is still used then, it must be parents or older kids using the laptop. Same logging / data collection can be used as on the main page.--SvenAERTS 22:46, 2 May 2012 (UTC)
  22. Measuring "parent involvement"
  23. Measuring "critical thinking"
  24. Measuring "creative thinking"
  25. Measuring "initiative"
  26. Measuring "discovery"
  27. Measuring "peer to peer teaching"
  28. Measuring "use of computers both at school and at home"
  29. Measuring "effects were found in general cognitive skills"
    1. Measuring "Attention Skills:
    2. Measuring "Sustained Attention
    3. Measuring "Selective Attention
    4. Measuring "Divided Attention: ...multi-tasking
  30. Measuring "Memory
    1. Measuring "Long-Term Memory
    2. Measuring "Short-Term / Working Memory
    3. Measuring "Logic and Reasoning
    4. Measuring "Auditory Processing
    5. Measuring "Visual Processing
    6. Measuring "Processing Speed
  31. Measuring "quality of the teachers"
    1. Measuring "Number of Teachers that finished the extra trainings given"
    2. Measuring "Teacher Basic Math reasoning skills"
    3. Measuring "Teacher Evolved reading skills"
    4. Measuring "the extend teacher training was reinforced"
    5. Measuring "To what extend the education sector ability to attract the best of the best of the country versus the private sector or worse, maybe all leave the country and never come back" - this 2007 study by McKinsey found that the world's most improved school systems had in common their concern for teacher quality and getting the best people into teaching
    6. Measuring "To what extend the kids have been given more options for their future with the OLPC Educational Universal Education Effort"
  32. Measuring "ICT skills" - ICT skills had been identified as key ingredients for success by many organizations (see, for example, this report)
  33. Measuring "access and use of computers"
  34. Measuring "quality of instruction in class"
  35. Measuring "use of a word processor"
  36. Measuring "use of a calculator
  37. Measuring "playing games on a computer"
  38. Measuring "transferred a game you played on the computer into a game played outside"
  39. Measuring "transferred an out- or indoor game you found via the computer into a game you played with or without your friends"
  40. Measuring "playing music on a computer"
  41. Measuring "transferred music you played on the computer into music you played outside"
  42. Measuring "transferred an existing piece of music you found via the computer into music you played with or without your friends"
  43. Measuring "ability to integrate external stakeholders into educational efforts"
  44. Measuring "ability to integrate the XO computers into correct or desirable pedagogical practices"
  45. Measuring "ability to end rote learning and hitting kids"