Space Tag
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- Play Tag... IN SPACE!
Space Tag is a fast paced, action packed, playground thriller that's out of this world. Immerse yourself and a few of your buddies (after all, sharing is important) in an overhead pseudo 3D world filled with fuzzy physics. Enjoy virtual dimensional awareness, hiding places, playgrounds, skinned knees, and noogies.
Background
A long time ago, in a land far, far away, you got tagged. It was there those two words soaked into your mind, there to stay for the next 50 years or so. You're it. Relive your shameful childhood... in space, where no one can hear you cry.
Contributors
Space Tag is being developed at Centenary College of Louisiana by Mark Goadrich and Nolan Baker.
Gameplay
The person who launches the game is IT, who must share the game with other players. To tag another player, you must touch them, i.e be near them in x, y, and z coordinates.
Every player has a spaceship, controlled through the keyboard:
W = North S = South A = West D = East UpArrow = Descend DnArrow = Ascend Tab = Boost
Technical notes
Dependencies
Cell Management is built with Pygame using the OLPCgames wrapper.
To Do
Debugging: Test with more than 2 laptops Handle Participant Drop - currently, the game freaks out when someone leaves
Physics: make sprites bounce when they run into each other give IT some gravity, after all, why shouldn't IT be super massive
Graphics: Add menus and options and things give order to the draw function - little sprites shouldn't be above big sprites put names under their respective avatars zoom in for close calls and contact (as suggested by one of you fine people)
AI: No one around to play? Don't have friends? No need to fear; bots are on the way.
Music: in the recording stages, expect the full sound track by January
Comments, Suggestions, Requests
Did you enjoy it? How are the controls? Was the commentary in the code clear enough? Please post any feedback here. We'd love to know what you think. Thanks.