Game Development Quickstart

From OLPC
Revision as of 18:53, 3 June 2007 by Mchua (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

This is a quickstart/walkthrough for new developers who may be unfamiliar with OLPC, the XO,

Why make a game for the XO?

  • Audience. The XO is a platform that will be distributed to tens of thousands of kids all over the world, free of charge. In many cases, these will be the first computer games these kids have ever seen. You can't beat that kind of distribution.
  • Transparency. Since all OLPC games are open-source, you won't just be making games for kids to play - you'll be making something they can use to learn how to program and make games themselves.
  • Add your own reasons here!

How to start a game

Things to think about while designing

Hardware considerations

kentquirk: The XO is definitely limited in processing power -- people should imagine the performance of a machine that was current sometime in the late 90s or so -- a few hundred mhz, no 3d graphics.

Find out more at Hardware_specification.