Physics

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Revision as of 23:45, 12 July 2008 by Bjordan (talk | contribs) (Physics simulations)
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There are many bundles related to physics, including

There was a physics meeting on July 10.

Physics simulations

See physics engines for a list of a few engines, and their current state of compatibility with stock Sugar builds on an XO.

mokurai is looking into other things that exist for upcoming discussions.

Brian and Daniel looked at various ports/wrappers of Box2D:

  • http://box2dflash.sourceforge.net/ Actionscript 3 Box2D - I tried this on the XO with the latest joyride in gnash... it wouldn't load. Will somebody please try with Flash?
  • http://jbox2d.org/ Java box2d... made by user:ewjordan No chance of working on the XO any time soon.
  • http://box2d-js.sourceforge.net/index2.html Javascript Box2D - actually has the 5-ball pendulum you describe, in addition to a cool motorjoint-based ball-paddling/juggling device - I tested JS on the XO with the latest joyride -- it ran reasonably with two objects, unreasonably slow with three.

Javascript box2d running 5-ball pendulum Physics activity photo on XO bridge with 2 hanging balls

Physics (activity)

Activity-physics.svg

See Activities and Physics (activity) for details of the physics engine and scene editor being built.

Current needs include:

  • a format for scenes that can be shared across engines.
  • a way to save/export a scene from within the activity


Activities planned that would rely on this include



Physics (other bundles)

There are physics collections in a few languages. There are also a number of unsugarized physics engines or simulators that have been tested on the XO, which could be made available


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