Space Tag

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Play Tag... IN SPACE!

Space Tag is a fast paced, action packed, playground thriller that's out of this world. Immerse yourself and a few of your buddies (after all, sharing is important) in an overhead pseudo 3D world filled with fuzzy physics. Enjoy virtual dimensional awareness, hiding places, playgrounds, skinned knees, and noogies.

Background

A long time ago, in a land far, far away, you got tagged. It was there those two words soaked into your mind, there to stay for the next 50 years or so. You're it. Relive your shameful childhood... in space, where no one can hear you cry.

Contributors

Space Tag is being developed at Centenary College of Louisiana by Mark Goadrich and Nolan Baker.

Gameplay

The person who launches the game is IT (circled by a blue moon), who must share the game with other players. You will always be the yellow spaceship, and the other players will be red spaceships. To tag another player, you must touch them, i.e be near them in x, y, and z coordinates.

Every player has a spaceship, controlled through the keyboard:

 W = North
 S = South
 A = West
 D = East
 UpArrow = Descend
 DnArrow = Ascend
 Tab = Boost

Technical notes

Dependencies

Cell Management is built with Pygame using the OLPCgames wrapper.

To Do

Debugging:
 Test with more than 2 laptops
 Handle Participant Drop - currently, the game freaks out when someone leaves
Physics:
 make sprites bounce when they run into each other
 give IT some gravity, after all, why shouldn't IT be super massive
Graphics: 
 Add menus and options and things
 give order to the draw function - little sprites shouldn't be above big sprites
 put names under their respective avatars
 zoom in for close calls and contact (as suggested by one of you fine people)
AI:
 No one around to play? Don't have friends? No need to fear; bots are on the way.
Music:
 in the recording stages, expect the full sound track by January

Comments, Suggestions, Requests

Did you enjoy it? How are the controls? Was the commentary in the code clear enough? Please post any feedback here. We'd love to know what you think. Thanks.