Tests/Activity/Memorize/GameFinish

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Test case: Game finish
How to report results

Stream 8.2
Category Activity Sub-category Memorize
Component Memorize
Feature http://wiki.laptop.org/go/Memorize
Objective Matching of all pairs reveal entire grid
Tools warning.pngEmpty strings are not accepted.
Setup Start the memorize activity.
Procedure 1a. User selects box in category 1

1b. User selects box (sound setting only)

2a. User selects box in category 2.

2b. User selects another box (sound setting only)

3. Value matches: Pair is confirmed by the game. If the entire grid is shown coloured go to step 5 otherwise Continue step 1 and step 2.

4. Value doesn’t match: Both chosen boxes re-concealed by game. Continue step 1 and step 2.

5. Game finish.

Expected Results
and Pass Criteria
When all the pairs are matched and entire grid is revealed, the game finishes
Comments warning.pngEmpty strings are not accepted.
Release Stream Build Pass/Fail Trac Ticket(s) Comment(s) Date of Test
8.2.0 (767) 8.2 767 Pass warning.pngEmpty strings are not accepted. warning.pngThe date "" was not understood (support for dates is still experimental).


Facts about Tests/Activity/Memorize/GameFinishRDF feed
Build number 767  +
Build stream 8.2  +info.pngLink to builds in stream, Packages in stream, ChangeLog, Differences vs joyride
Comments warning.pngEmpty strings are not accepted.
Created warning.pngThe date "" was not understood (support for dates is still experimental).
More notes warning.pngEmpty strings are not accepted.
Pass criteria When all the pairs are matched and entire grid is revealed, the game finishes
PassFail Pass  +
Short name Game finish  +
Software release 8.2.0 (767)  +
System component Memorize  +
System feature http://wiki.laptop.org/go/Memorize  +
Test category Activity  +
Test objective Matching of all pairs reveal entire grid  +
Test procedure 1a. User selects box in category 1

1b. Us 1a. User selects box in category 1

1b. User selects box (sound setting only)

2a. User selects box in category 2.

2b. User selects another box (sound setting only)

3. Value matches: Pair is confirmed by the game. If the entire grid is shown coloured go to step 5 otherwise Continue step 1 and step 2.

4. Value doesn’t match: Both chosen boxes re-concealed by game. Continue step 1 and step 2.

5. Game finish. ntinue step 1 and step 2.

5. Game finish.
Test setup Start the memorize activity.
Test subcategory Memorize  +
Test tools warning.pngEmpty strings are not accepted.
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