Tests/Activity/Memorize/ValueRetention

From OLPC

Jump to: navigation, search

This page is obsolete. The information has been merged into[1].

  Image:Trashcan.png A request has been made for this page to be deleted.
If you disagree with its deletion, please explain why on its talk page.
Before deleting verify that no links will break.
Stop hand.png WARNING:
The content of this section is considered
DEPRECATED and OBSOLETE
It is preserved for historical or documenting reasons.


Test case: Value retention
How to report results

Stream 8.2
Category Activity Sub-category Memorize
Component Memorize
Feature http://wiki.laptop.org/go/Memorize
Objective The value for each box remains the same in the entire game
Tools warning.pngEmpty strings are not accepted.
Setup Start Memorize activity.
Procedure 1a. Click on some box in category1 and record the revealed value.

1b. Click on some box and record the revealed value.(Sound setting only).

2a. Click on some box in category 2 and record the revealed value.

2b. Click on another box and record the revealed value.(Sound setting only).

3a. if the pair is found to be a match, repeat step 1 and step 2 for other available boxes.

3b.If the pair is not a match, game will hide the values again.

4. Click on the same box as in step 1 and compare the revealed value with recorded value in step 1.

5. Click on the same box as in step 2 and compare the revealed value with recorded value in step 2.

Expected Results
and Pass Criteria
The value recorded in step 1 is found to be same as revealed in step 4 and value recorded in step 2 is found to be same as revealed in step 5.
Comments warning.pngEmpty strings are not accepted.
Release Stream Build Pass/Fail Trac Ticket(s) Comment(s) Date of Test
8.2.0 (767) 8.2 767 Pass warning.pngEmpty strings are not accepted. 2009/03/26


Facts about Tests/Activity/Memorize/ValueRetentionRDF feed
Build number 767  +
Build stream 8.2  +info.pngLink to builds in stream, Packages in stream, ChangeLog, Differences vs joyride
Comments warning.pngEmpty strings are not accepted.
Created 26 March 2009  +
More notes warning.pngEmpty strings are not accepted.
Pass criteria The value recorded in step 1 is found to be same as revealed in step 4 and value recorded in step 2 is found to be same as revealed in step 5.
PassFail Pass  +
Short name Value retention  +
Software release 8.2.0 (767)  +
System component Memorize  +
System feature http://wiki.laptop.org/go/Memorize  +
Test category Activity  +
Test objective The value for each box remains the same in the entire game  +
Test procedure 1a. Click on some box in category1 and rec 1a. Click on some box in category1 and record the revealed value.

1b. Click on some box and record the revealed value.(Sound setting only).

2a. Click on some box in category 2 and record the revealed value.

2b. Click on another box and record the revealed value.(Sound setting only).

3a. if the pair is found to be a match, repeat step 1 and step 2 for other available boxes.

3b.If the pair is not a match, game will hide the values again.

4. Click on the same box as in step 1 and compare the revealed value with recorded value in step 1.

5. Click on the same box as in step 2 and compare the revealed value with recorded value in step 2.
ealed value with recorded value in step 2.
Test setup Start Memorize activity.
Test subcategory Memorize  +
Test tools warning.pngEmpty strings are not accepted.
Personal tools
  • Log in
  • Login with OpenID
About OLPC
About the laptop
About the tablet
Projects
OLPC wiki
Toolbox
In other languages