Game Jam Brasil/2008/Rules: Difference between revisions

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# Create a game that can be used in the '''educational context''', such as promoting alphabetization and/or collaboration among students, as well as their creativity. It is up to the group to consistently justify the possibilities of using the proposed game with a view to education.
# Create a game that can be used in the '''educational context''', such as promoting alphabetization and/or collaboration among students, as well as their creativity. It is up to the group to consistently justify the possibilities of using the proposed game with a view to education.
# The usage of tools, libraries and art developed previously by the team will be allowed, provided that they are shared in advance through the wiki channel with the other participants of the GameJam 2008. The usage of libraries, images, sounds and videos from sources external to the project will be allowed only if they are licensed by the Open Source Initiative for code libraries and other licenses for free usage of artistic material.
# The usage of tools, libraries and art developed previously by the team will be allowed, provided that they are shared in advance through the wiki channel with the other participants of the GameJam 2008. The usage of libraries, images, sounds and videos from sources external to the project will be allowed only if they are licensed by the Open Source Initiative for code libraries and other licenses for free usage of artistic material.
# To use '''free technology''' with XO platform (Python, C, cairo, PyGame and others).
# Use only '''free technology''' available in XO platform (Python, C, cairo, PyGame and others).
# The team must use their own computers/laptops
# The team must use their own computers/laptops
# '''deploy''' the application developed in the lent laptops for each team during the event
# '''deploy''' the application developed in the lent laptops for each team during the event
# Launch the game whit a compatible '''license''' under [http://www.opensource.org/licenses Open Source Initiative], preferentially under one of [[Open Source in Education|recomendadas pela OLPC]], including all the '''digital content''' of the game, like images and audio
# Launch the game with a compatible '''license''' under [http://www.opensource.org/licenses Open Source Initiative], preferentially under one of [[Open Source in Education|OLPC recommendations]], including all the '''digital content''' of the game, like images and audio
#'''Do not''' utilize '''inappropriate contents''' to the target audience from the games, in this case children from 6-14 years old.
#'''Do not''' use '''inappropriate contents''' to the target audience from the games, in this case children from 6-14 years old.
#Will have '''children''', that are from the target audience of the game, in the beginning of the competition for any team that wish to have contact and/or discover the wishes from the children.
# There are going to have '''children''', the target audience of the game, in the beginning of the competition for any team that wish to have contact and/or discover the wishes from the children.
#The laptop XO lent should be returned '''until''' the schedule time of the competition finish, whit the game developed by the team properly installed.
#The XO laptop lent should be returned '''untill''' the scheduled time for the competition's finish, with the game developed by the team properly installed.
# The laptop XO should have the game properly installed and will be considered as the '''final version''' and will be used by the judgment commission to evaluate the game.
# The XO laptop should have the game properly installed and will be considered as the '''final version''' and will be used by the judgment commission to evaluate(judge) the game.
# The participants must have properly subscribed in the FISL 9.0 and the team should be present to the prize
# The team participants must have properly applied in the FISL 9.0 and the team should be present to the prize
# The result will be divulged in the end of the FISL 9.0.
# The result will be available in the end of the FISL 9.0.


'''Not following any of the rules''' described before will make the team '''unclassified''' in the next judgment step.
'''Not following any of the rules''' described before will make the team '''unclassified''' in the next judgment step.


The event will accept inscriptions from '''teams''' in from the '''maximum of 4 teammates''', and no one from the teammates can have link whit the groups that are participating from the organization of the event.
The event will accept inscriptions from '''teams''' in with the '''maximum of 4 teammates''', and no one from the teammates can have link with the groups that are participating in the organization of the event.


= Judge =
= Judge =

Revision as of 02:50, 10 April 2008

Rules

In order to be accepted to go on trial, the partaking groups' projects must comply with the following requirements:


  1. Create a game that can be used in the educational context, such as promoting alphabetization and/or collaboration among students, as well as their creativity. It is up to the group to consistently justify the possibilities of using the proposed game with a view to education.
  2. The usage of tools, libraries and art developed previously by the team will be allowed, provided that they are shared in advance through the wiki channel with the other participants of the GameJam 2008. The usage of libraries, images, sounds and videos from sources external to the project will be allowed only if they are licensed by the Open Source Initiative for code libraries and other licenses for free usage of artistic material.
  3. Use only free technology available in XO platform (Python, C, cairo, PyGame and others).
  4. The team must use their own computers/laptops
  5. deploy the application developed in the lent laptops for each team during the event
  6. Launch the game with a compatible license under Open Source Initiative, preferentially under one of OLPC recommendations, including all the digital content of the game, like images and audio
  7. Do not use inappropriate contents to the target audience from the games, in this case children from 6-14 years old.
  8. There are going to have children, the target audience of the game, in the beginning of the competition for any team that wish to have contact and/or discover the wishes from the children.
  9. The XO laptop lent should be returned untill the scheduled time for the competition's finish, with the game developed by the team properly installed.
  10. The XO laptop should have the game properly installed and will be considered as the final version and will be used by the judgment commission to evaluate(judge) the game.
  11. The team participants must have properly applied in the FISL 9.0 and the team should be present to the prize
  12. The result will be available in the end of the FISL 9.0.

Not following any of the rules described before will make the team unclassified in the next judgment step.

The event will accept inscriptions from teams in with the maximum of 4 teammates, and no one from the teammates can have link with the groups that are participating in the organization of the event.

Judge

The judgment from the best project will be made by one group of potential users from the developed game: children from 6-14 years old and for one specialist in education whit computers. The children will be the judges and will use only it's satisfaction criterion. They will play, interact whit the games and will choose their favorite one. The valuation from the children will correspond to 70% from the final note. The other 30% will be attributed by the above-mentioned specialist taking in consideration the pedagogic potential from the system The team and the game should agree whit the rules here established.