OLPCities/Using Transit: Difference between revisions

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Frame 0 (zero) means tha avatar looking to west.
Frame 0 (zero) means tha avatar looking to west.


Sometimes the Transit only appears only when the kid do some activity at the Lot with success.
Sometimes the Transit only appears when the kid did some activity, at the Lot, with success.


At our exercice we have three Lots. You will go to the central and can go West or East. Take a look at the code of the central Lot:
At our exercice we have three Lots. You will go to the central and can go West or East. Take a look at the code of the central Lot:
Line 156: Line 156:
</html>
</html>
</pre>
</pre>

Look the Lot of the exercice at our web server: [http://www.dmu.com/olpctut/tut5.html http://www.dmu.com/olpctut/tut5.html] Go to the Lots at West and East and return.


And there are also the "gates". They are links to a distant Lot or to another OLPCity. If the avatar likes to go to any other Lot, he collides with the "gateS" (a "shadow") of a "gate". Going out of a "gate" the avatar is at the generic position of a Lot.

[[Image:GateS.gif|thumb|left|GateS.gif]]
[[Image:GateG0G0I.gif|thumb|left|Gate.G0G0I.gif]]
[[Image:GateN12E04I.gif|thumb|left|Gate.N12E04I.gif]]

<center>PREVIOUS LESSON: [[OLPCities/Using Links|Using Links]]...........TOC :[[OLPCities/Tutorials|Tutorials]]..........NEXT LESSON : [[OLPCities/Using the Time-Space Portal|Using the Time-Space Portal]]</center>
[[Category:OLPCities Tutorials]]

Latest revision as of 07:13, 17 December 2008

The sprite whose name is "Transit" is a green paralelogram that is used to link a Lot to the next Lot at East, West, North or South. Look the image (you can download and use it):


Transit.gif


Like we saw at the previous lesson, when the avatar goes to a Lot he needs to know what is it's entry position and frame. We define this using a cookie whose name can be "entryt" or anyone you like (always the same, of course).

Tut5-1.jpg

Look the figure. If the avatar is colliding against a TransitW you need to make: entryt = "E" and, at the new Lot, we will have the test:

...
if(entryt.value=="E"){	  
  av.moveTo( 550,165);	 
  av.setFrame(0);
...

Frame 0 (zero) means tha avatar looking to west.

Sometimes the Transit only appears when the kid did some activity, at the Lot, with success.

At our exercice we have three Lots. You will go to the central and can go West or East. Take a look at the code of the central Lot:

<html>
<head>
<script language="Javascript" 

src="http://www.dmu.com/olpc/gamelib_core.js"></script> 
<script language="Javascript"  

src="http://www.dmu.com/olpc/gamelib_sprites.js"></script>
<script language="Javascript" 

src="http://www.dmu.com/olpc/gamelib_keyboard.js"></script>
<script language="Javascript">

 
 
 
 function init(){

  Sp_linuxcompatible=true;

  Gl_preloader("floorW05N07.gif"); 
  Gl_preloader("transit.gif"); 
  Gl_preloader("avat1.gif"); 

  entryt = new Gl_cookie("entt");

   upkey=Kb_trapkey("UP");				 
   downkey=Kb_trapkey("DOWN");			  
   rightkey=Kb_trapkey("RIGHT");	
   leftkey=Kb_trapkey("LEFT");
 
   av=new Sp_Sprite();	 
   av.setImage("avat1.gif",32,32,4,2);  
   av.setXlimits(5,610);
   av.setYlimits(5,385);
   if(entryt.value=="E"){	  
    av.moveTo( 550,165);	 
    av.setFrame(0);
    entryt.setvalue("G");
    }
    else if(entryt.value=="W"){	 
     av.moveTo(30,175);	 
     av.setFrame(1);
     entryt.setvalue("G");
   }
   else{
    av.moveTo( 300,170);	 
    av.setFrame(3);
   }			 
   av.setFrameByDirection(90,90,1,180,180,3,270,270,0,0,0,2);
   av.setAnimation(0);
   av.setZ(10);
   av.collides=true;
   av.useHitEvents(true);
   av.setAnimationSpeed(3);
   av.switchOn();

  floor=new Sp_Sprite();			 
  floor.setImage("floorW05N07.gif",614,390,1,1); 
  floor.setXlimits( 0,616);	 
  floor.setYlimits( 0,390);
  floor.setFrame(0);	 
  floor.moveTo(0 , 0 );				 
  floor.setZ(5);  
  floor.switchOn();				 

  transitW=new Sp_Sprite();			 
  transitW.setImage("transit.gif",20,20,1,1); 
  transitW.setXlimits( 0,614);	 
  transitW.setYlimits( 0,390);
  transitW.setFrame(0);	 
  transitW.moveTo(5 , 180 );		 
  transitW.setZ(12);  
  transitW.makeHard();
  transitW.switchOn();
  

  transitE=new Sp_Sprite();		 
  transitE.setImage("transit.gif",20,20,1,1); 
  transitE.setXlimits( 0,614);	 
  transitE.setYlimits( 0,390);
  transitE.setFrame(0);	 
  transitE.moveTo(590 , 180 );		 
  transitE.setZ(12);  
  transitE.makeHard();
  transitE.switchOn();	 


  Gl_hook("timestep()"); 
  Gl_start();	
 } 

 function timestep(){
    av.setSpeed(0); 
    av.setAnimationRepeat(0);
   if(rightkey.pressed){
     av.setDir(1,0);
     av.setAnimationRepeat(-1);
     av.setSpeed(2);
   }
   else if(leftkey.pressed){
    av.setDir(-1,0);
    av.setAnimationRepeat(-1);
    av.setSpeed(2);
   }
   else if(downkey.pressed){
    av.setDir(0,1);
    av.setAnimationRepeat(-1);
    av.setSpeed(2);
   }
   else if(upkey.pressed){
    av.setDir(0,-1);
    av.setAnimationRepeat(-1);
    av.setSpeed(2);
   }

   if(av.hasHit(transitE)){
    entryt.setvalue("W");   
    window.location="tut5e.html";
   } 
   if(av.hasHit(transitW)){
    entryt.setvalue("E");   
    window.location="tut5w.html";
   } 
 }//timestep

</script>
</head>

<title>TUTCITY  </title>
<body  bgcolor="black"  onload="init()" >
</html>

Look the Lot of the exercice at our web server: http://www.dmu.com/olpctut/tut5.html Go to the Lots at West and East and return.


And there are also the "gates". They are links to a distant Lot or to another OLPCity. If the avatar likes to go to any other Lot, he collides with the "gateS" (a "shadow") of a "gate". Going out of a "gate" the avatar is at the generic position of a Lot.


GateS.gif
Gate.G0G0I.gif
Gate.N12E04I.gif


PREVIOUS LESSON: Using Links...........TOC :Tutorials..........NEXT LESSON : Using the Time-Space Portal