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''Laptops are a window and a tool: a window into the world and a tool with which to think. They are a wonderful way for children to [[learning learning|learn learning]] through independent interaction and exploration.'' |
''Laptops are a window and a tool: a window into the world and a tool with which to think. They are a wonderful way for children to [[learning learning|learn learning]] through independent interaction and exploration.'' |
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== Get Involved == |
== Get Involved == |
Revision as of 19:02, 19 January 2009
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The One Laptop per Child association develops a low-cost laptop—the "XO Laptop"—to revolutionize how we educate the world's children. Our mission is "to provide educational opportunities for the world's poorest children by providing each child with a rugged, low-cost, low-power, connected laptop with content and software designed for collaborative, joyful, self-empowered learning." We have recently had to reduce our staff to deal with harder economic times; see the announcement.
Take part in our winter giving program :
give a laptop to a child in the developing world, and get one for someone in the US or in other countries.
Laptops are a window and a tool: a window into the world and a tool with which to think. They are a wonderful way for children to learn learning through independent interaction and exploration.
Get Involved
Anyone can participate in OLPC and many already do. To introduce yourself, consider:
- Contacting existing contributors who share your interests,
- Editing pages on this wiki
- Writing to a mailing list,
- Chatting with us on Internet Relay Chat,
- Befriending a contributor and visiting in person,
- Attending a conference,
- Interning with a mentor or deployment
- Or organizing your own club or event
We'll be happy to help you find ways to contribute or to assist you with your own ideas, so please try us!
- If you prefer to start participating by reading or by doing, rather than by talking, then the participation page is for you.
Learn more
You can read more and discuss new ideas about hardware, software, education and content; The XO's interface, Sugar, has its own human interface guidelines. There are also discussion pages on issues of deployment and country-specific discussions.
- Our five core principles— Child Ownership, Low Ages, Saturation, Connection, and Free and Open Source.