OLPC Human Interface Guidelines/Activities/Activity Basics/lang-ko: Difference between revisions
No edit summary |
(fixed es/ko and added /lang-ko to links) |
||
Line 4: | Line 4: | ||
</noinclude> |
</noinclude> |
||
<div style="background-color: #FFF; margin-left:auto; margin-right: auto; width: 95%;"> |
<div style="background-color: #FFF; margin-left:auto; margin-right: auto; width: 95%;"> |
||
{{hig-subnav-intra-lang | lang= |
{{hig-subnav-intra-lang | lang=ko |
||
| p_page=Introduction |
| p_page=Introduction |
||
| c_section=Activities | c_page=Activity Basics |
| c_section=Activities | c_page=Activity Basics |
||
Line 16: | Line 16: | ||
<font size="1"><blockquote>Activities appear in the Actions section of the frame; starting an activity amounts to creating an active instance of it, represented in the activity ring. They can be started with a single click. An activity may also be directly manipulated; dragging an activity into the ring will also create a new active instance of it. </blockquote></font> |
<font size="1"><blockquote>Activities appear in the Actions section of the frame; starting an activity amounts to creating an active instance of it, represented in the activity ring. They can be started with a single click. An activity may also be directly manipulated; dragging an activity into the ring will also create a new active instance of it. </blockquote></font> |
||
활동과 프레임 속의 [[OLPC Human Interface Guidelines/The Sugar Interface/Icons#Activity Icons|활동 아이콘]]은 구별됩니다. 시스템에 설치되어 액션 속에 나타나는 모든 활동은 가장자리가 흰색으로 속은 비었습니다. 인스턴스가 만들어지면 아이콘은 제 모양을 갖춥니다.[[OLPC Human Interface Guidelines/The Sugar Interface/Icons#Strokes & Fills|stroke and fill colors]] |
활동과 프레임 속의 [[OLPC Human Interface Guidelines/The Sugar Interface/Icons/lang-ko#Activity Icons|활동 아이콘]]은 구별됩니다. 시스템에 설치되어 액션 속에 나타나는 모든 활동은 가장자리가 흰색으로 속은 비었습니다. 인스턴스가 만들어지면 아이콘은 제 모양을 갖춥니다.[[OLPC Human Interface Guidelines/The Sugar Interface/Icons/lang-ko#Strokes & Fills|stroke and fill colors]] |
||
<font size="1"><blockquote>Visual cues differentiate between instances of an activity and the [[OLPC Human Interface Guidelines/The Sugar Interface/Icons#Activity Icons|activity icon]] in the frame. Specifically, any activity installed on the system and appearing in the Actions edge is drawn as a white outline stroke, with no fill. Upon instantiation the icon receives a fill; both [[OLPC Human Interface Guidelines/The Sugar Interface/Icons#Strokes & Fills|stroke and fill colors]] match the XO colors of the child who created it.</blockquote></font> |
<font size="1"><blockquote>Visual cues differentiate between instances of an activity and the [[OLPC Human Interface Guidelines/The Sugar Interface/Icons#Activity Icons|activity icon]] in the frame. Specifically, any activity installed on the system and appearing in the Actions edge is drawn as a white outline stroke, with no fill. Upon instantiation the icon receives a fill; both [[OLPC Human Interface Guidelines/The Sugar Interface/Icons#Strokes & Fills|stroke and fill colors]] match the XO colors of the child who created it.</blockquote></font> |
||
Line 22: | Line 22: | ||
====개인 활동==== |
====개인 활동==== |
||
새로 만들어진 활동 인스턴스는 그것들이 만들어진 뷰의 스코프를 상속합니다. 홈뷰에서 만들어진 활동은 개인 활동이지만, [[OLPC Human Interface Guidelines/Activities/Activity Basics#Invitations|명시적 초대]]를 통해 언제든지 다른 사람들과 공유할 수 있습니다. |
새로 만들어진 활동 인스턴스는 그것들이 만들어진 뷰의 스코프를 상속합니다. 홈뷰에서 만들어진 활동은 개인 활동이지만, [[OLPC Human Interface Guidelines/Activities/Activity Basics/lang-ko#Invitations|명시적 초대]]를 통해 언제든지 다른 사람들과 공유할 수 있습니다. |
||
<font size="1"><blockquote>Newly created activity instances inherit the scope of the view in which they are created. This means that any activity started from the Home view begins as a private one by default. Children may later [[OLPC Human Interface Guidelines/Activities/Activity Basics#Sharing_Activities|share]] private activities, opening them up to friends, classmates, group members, or anyone on the mesh through an [[OLPC Human Interface Guidelines/Activities/Activity Basics#Invitations|explicit invitation]].</blockquote></font> |
<font size="1"><blockquote>Newly created activity instances inherit the scope of the view in which they are created. This means that any activity started from the Home view begins as a private one by default. Children may later [[OLPC Human Interface Guidelines/Activities/Activity Basics#Sharing_Activities|share]] private activities, opening them up to friends, classmates, group members, or anyone on the mesh through an [[OLPC Human Interface Guidelines/Activities/Activity Basics#Invitations|explicit invitation]].</blockquote></font> |
||
Line 28: | Line 28: | ||
====공유된 활동==== |
====공유된 활동==== |
||
친구 그룹 뷰에서 시작된 활동은 자동적으로 해당 그룹에 속하는 친구들에게 [[OLPC Human Interface Guidelines/Activities/Activity Basics#Implicit_Invitations|암묵적 초대]]를 보냅니다. |
친구 그룹 뷰에서 시작된 활동은 자동적으로 해당 그룹에 속하는 친구들에게 [[OLPC Human Interface Guidelines/Activities/Activity Basics/lang-ko#Implicit_Invitations|암묵적 초대]]를 보냅니다. |
||
<font size="1"><blockquote>Since newly created activities inherit the scope of the view, any activity started directly from the Friends Group view will be open for her friends to participate in. This applies to any group the child belongs to as well. [[OLPC Human Interface Guidelines/Activities/Activity Basics#Implicit_Invitations|Implicit invitations]] are sent to all of the members of currently selected Group, alerting them of the activity. Likewise, any activity started from the (unfiltered) Mesh view will be open to everyone on the mesh, although invitations are not sent.</blockquote></font> |
<font size="1"><blockquote>Since newly created activities inherit the scope of the view, any activity started directly from the Friends Group view will be open for her friends to participate in. This applies to any group the child belongs to as well. [[OLPC Human Interface Guidelines/Activities/Activity Basics#Implicit_Invitations|Implicit invitations]] are sent to all of the members of currently selected Group, alerting them of the activity. Likewise, any activity started from the (unfiltered) Mesh view will be open to everyone on the mesh, although invitations are not sent.</blockquote></font> |
||
Line 90: | Line 90: | ||
<div id="Receiving Invitations"/> |
<div id="Receiving Invitations"/> |
||
====초대를 받기==== |
====초대를 받기==== |
||
초대장은 초대자와 활동 정보를 포함하여, 프레임의 [[OLPC Human Interface Guidelines/The Laptop Experience/The Frame#Actions|액션]] 섹션에 나타납니다. |
초대장은 초대자와 활동 정보를 포함하여, 프레임의 [[OLPC Human Interface Guidelines/The Laptop Experience/The Frame/lang-ko#Actions|액션]] 섹션에 나타납니다. |
||
<font size="1"><blockquote>Incoming invitations appear within the [[OLPC Human Interface Guidelines/The Laptop Experience/The Frame#Actions|Actions]] section of the Frame, adjacent to the installed activities; they are rendered in the color of the inviter. Rollover reveals both the name of the inviter as well as the name and type of the activity. On extended rollover, the options to accept and decline appear. There is an optional message back to the inviter upon declining and invitation.</blockquote></font> |
<font size="1"><blockquote>Incoming invitations appear within the [[OLPC Human Interface Guidelines/The Laptop Experience/The Frame#Actions|Actions]] section of the Frame, adjacent to the installed activities; they are rendered in the color of the inviter. Rollover reveals both the name of the inviter as well as the name and type of the activity. On extended rollover, the options to accept and decline appear. There is an optional message back to the inviter upon declining and invitation.</blockquote></font> |
||
<div id="Notifications"/> |
<div id="Notifications"/> |
||
===고지=== |
===고지=== |
||
고지는 초대와 비슷하며, 프레임의 [[OLPC Human Interface Guidelines/The Laptop Experience/The Frame#Actions|액션]] 섹션에 나타납니다. 그러나, 고지는 사람이 아니라, 활동이나 시스템 만이 보내고, 좌측 하단의 큐를 형성합니다. |
고지는 초대와 비슷하며, 프레임의 [[OLPC Human Interface Guidelines/The Laptop Experience/The Frame/lang-ko#Actions|액션]] 섹션에 나타납니다. 그러나, 고지는 사람이 아니라, 활동이나 시스템 만이 보내고, 좌측 하단의 큐를 형성합니다. |
||
<font size="1"><blockquote>Notifications behave similarly to Invitations; they also appear in the [[OLPC Human Interface Guidelines/The Laptop Experience/The Frame#Actions|Actions]] edge of the frame. However, unlike invitations, which are sent from people on the mesh, Notifications come from activities or directly from the system. As new notifications come in, they form a queue, with the most recent in the lower left-hand corner for quick access.</blockquote></font> |
<font size="1"><blockquote>Notifications behave similarly to Invitations; they also appear in the [[OLPC Human Interface Guidelines/The Laptop Experience/The Frame#Actions|Actions]] edge of the frame. However, unlike invitations, which are sent from people on the mesh, Notifications come from activities or directly from the system. As new notifications come in, they form a queue, with the most recent in the lower left-hand corner for quick access.</blockquote></font> |
||
Revision as of 01:27, 13 April 2007
← 소개 | 활동 기초 (discussion) | 활동 번들 → |
활동 기초
활동 시작하기
활동은 프레임의 액션 섹션에 나타나며, 클릭으로 인스턴스가 시작되고, 링에 표시됩니다. 활동을 드래그하여 링 속에 옮기는 것도 인스턴스를 개시합니다.
Activities appear in the Actions section of the frame; starting an activity amounts to creating an active instance of it, represented in the activity ring. They can be started with a single click. An activity may also be directly manipulated; dragging an activity into the ring will also create a new active instance of it.
활동과 프레임 속의 활동 아이콘은 구별됩니다. 시스템에 설치되어 액션 속에 나타나는 모든 활동은 가장자리가 흰색으로 속은 비었습니다. 인스턴스가 만들어지면 아이콘은 제 모양을 갖춥니다.stroke and fill colors
Visual cues differentiate between instances of an activity and the activity icon in the frame. Specifically, any activity installed on the system and appearing in the Actions edge is drawn as a white outline stroke, with no fill. Upon instantiation the icon receives a fill; both stroke and fill colors match the XO colors of the child who created it.
개인 활동
새로 만들어진 활동 인스턴스는 그것들이 만들어진 뷰의 스코프를 상속합니다. 홈뷰에서 만들어진 활동은 개인 활동이지만, 명시적 초대를 통해 언제든지 다른 사람들과 공유할 수 있습니다.
Newly created activity instances inherit the scope of the view in which they are created. This means that any activity started from the Home view begins as a private one by default. Children may later share private activities, opening them up to friends, classmates, group members, or anyone on the mesh through an explicit invitation.