Kuku: Difference between revisions

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[[Pygame wrapper]]
[[Pygame wrapper]]



[[Category:Activity]]
[[Category:Software ideas]]
[[Category:Software ideas]]
[[Category:Games]]
[[Category:Games]]

Revision as of 14:35, 23 September 2007

  english | 한국어 HowTo [ID# 66028]  +/-  
Kuku
Kuku.png
Status: In Development/XO Testing
Version: 0.1
Base: 0.1
Source: Trac tickets
l10n: Kuku/Localization
Contributors
Julius B. Lucks, Adrian DelMaestro, Sera L. Young, Roberto Christen, Matthew Myers, Brian Jordan, Christopher Schmidt

User:Xavi/Test/OBX

Description & Goals

Summary

Kuku, short for 'Kuku Anakula' (Hungry Chicken), is based on the basic arithmetic education game Number Munchers. In single player mode, the game consists of a simple grid that the player (a chicken) is allowed to move around on. A question is posed outside of the grid, such as '5 + 5 = ?', and each square in the grid has a potential answer in it. The goal is to 'eat' as many correct answers as possible within a given time frame to accumulate points. There are penalties for eating incorrect answers, and the questions are changed when all correct answers are eaten. As the game progresses, the questions become more difficult. In multiplayer mode, the grid will be able to expand with multiple chickens that can compete against each other, or work as a team to eat all the correct answers.

We imagine this game to be one instance that relies on a more general question-answer, or quiz library. The idea is that all of the questions and answers will be stored and editable by kids and teachers. Question content is not restricted to basic arithmetic, but can consist of multiple choice questions, vocabulary questions, image recognition questions, and many more. Specific examples might consist of:

  • a fill in the blank sentence as the question with multiple vocabulary words as the answers
  • a snapshot of a tree taken by the child as the question with names of types of trees as the answers
  • an arithmetic expression as the question with numbers as the answers

In order to develop this game then, we would like to develop a simple question and answer library that teachers can use to port their existing materials for the game. The game can then be considered as a study tool for children for an upcoming test, and we imagine that the same library will be useful in a testing activity which actually conducts the test on the laptops.

We also think that the structure of this game will get kids interested in developing their own content or versions of the game. Having questions and answers in easily editable files will introduce children to poking around the internals, and we hope to design the game code in such a way as to naturally lead the children into learning about programming and tweaking the game themselves. This might be done through the quiz library using programming expressions to generate incorrect, 'red herring', answers for seeding the grid.

We greatly appreciate discussion, especially on the design of the question/answer library (see below).

Goals

  • To develop a general question/answer library that teachers can use to port existing quiz material for use in this game and other activities.
  • To develop a Number Munchers-like game activity that enables children to be quizzed on a variety of educational topics in a fun way
  • To emphasize the fact that both the content and the game itself can be changed through project structure as well as hints to the children in the activity that this can be done.

Collaboration

  • We hope to create a multiplayer mode that allows several players (communicating through the mesh) to be able to play on the same grid in either competition or cooperation mode.

We Need Your Help!

Right now the Kuku code runs, but it is in an awful state! We would love feedback and help in the following areas:

  • game design and flow: any ideas about how to make the game more interesting and challenging for the kids
  • interfacing with educators: feedback on the best way to make the game content adjustable by educators
  • internationalization!: we need to get this effort going
  • testing: see our testers page for instructions on downloading and testing Kuku.

Please contact us if you would like to help out.

Other Pages

Please look at these other Kuku pages for more information on specific topic.

Development

Source

The code is just python and pyGame. The code can be checked out and dropped into a directory called Kuku.activity and placed in a Sugar activities directory to be able to work on an XO.

Activity Source: http://dev.laptop.org/git.do?p=projects/kuku

git clone git://dev.laptop.org/projects/kuku

Activity xo bundle (un-zip with unzip kuku.xo): http://dev.laptop.org/~lucks/kuku.xo

curl -C - -O http://dev.laptop.org/~lucks/kuku.xo

Feature Requests

Git Usage

Please look at our git usage page for instructions on how to work with our branching structure.

People

Jam team6.jpg

Adrian, Julius and Sera hacking away at the Boston 2007 Game Jam.

Team kuku.jpg

Team Kuku after the first night of the Game Jam at Olin College, with kuku running: Roberto, Julius, Matt, Adrian, Sera, Brian.

Sugaraward.jpg

Team Kuku won the children's choice award, the Sugar Award.

  • Julius Lucks (jblucks on #sugar and #olpc-content IRC)
  • Adrian DelMaestro
  • Sera Young sly3 (at) cornell (dot) edu
  • Roberto Christen (roberto (dot) christen (at) gmail (dot) com)
  • Matthew Myers matt (at) 2eastmusic (dot) com
  • Brian Jordan bjordan (at) wesleyan (dot)edu

Resources

Useful Links

Linux Journal Pygame Article

Sugar_Activity_Tutorial

Educational_activity_guidelines

Localization

Internationalization info

Joel on Software Unicode

Wikipedia on Internationalization

WxPython i18n

Activity_Translations

Kuku/Sugar_Install_Notes

Pygame wrapper