Food Force/Meeting Logs2: Difference between revisions
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Session Ident: #olpc-foodforce |
Session Ident: #olpc-foodforce |
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Participants: |
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�03[22:18] * Now talking in #olpc-foodforce |
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'''MurielGodoi, deepank, Ankur, Anubhav''' |
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�01[22:19] <Ankur1> Hello Muriel |
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'''<Ankur>''' We formalized the discussion and also ran the code. We have not put on the net the document you sent us, but we modified it to some extent. |
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[22:20] <@MurielGodoi> hi Ankur |
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�01[22:26] <Ankur1> We formalized the discussion and also ran the code. |
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'''<MurielGodoi>''' I requested ivan to move the food force project to the main git tree |
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�01[22:26] <Ankur1> Sorry for delay. |
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'''<MurielGodoi>''' I would like to know your opinion about the ff-2 interface considering ff1 game |
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[22:27] <@MurielGodoi> Ankur, that is okay |
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'''<deepank>''' Other than limiting the gamer to just buying and selling; we can give more controls to user by allowing him to have a say in the facilities building |
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[22:29] <@MurielGodoi> Is Anubhav around? |
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�01[22:30] <Ankur1> Yes Anubhav is with me. |
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'''<MurielGodoi>''' I was thinking something when you pass the mouse over the facilities |
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�01[22:30] <Ankur1> His net expired today itself so he came here. |
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'''<deepank>''' Yes that can be done; all vital statistics of facilities are displayed when mouse is moved over them and they can be played around with |
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[22:31] <@MurielGodoi> good |
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'''<MurielGodoi>''' maybe it can open a dialog displaying the facility status and expansion options, like school level2 |
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[22:32] <@MurielGodoi> Where did you store the document? |
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'''<ANkurANubhav>''' yes and the health of the building e.g when a building is being constructed, its progress can be displayed And after some time, building can be upgraded with utilization of some resources providing more facilites. |
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�01[22:32] <Ankur1> We have not put on the net the document you sent us, but we modified it to some extent. |
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'''<MurielGodoi>''' the hospital can blink in red when it need more resources |
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�03[22:33] * deepank_ (n=chatzill@59.178.41.58) has joined #olpc-foodforce |
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'''<deepank>''' yes and the windows blinking red would give a good effect |
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[22:34] <@MurielGodoi> Could you mail me the doc? |
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'''<MurielGodoi>''' I agree. but by now we have move work to do in game model |
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�02[22:35] * deepank (n=chatzill@59.178.57.107) Quit (Read error: 113 (No route to host)�) |
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�03[22:36] * deepank_ is now known as deepank |
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[22:36] <@MurielGodoi> I requested ivan to move the food force project to the main git tree |
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==Model== |
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[22:37] <deepank> Ok. So where can we access it now. |
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'''<MurielGodoi>''' I think we can set tasks |
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1) game model |
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[22:37] <@MurielGodoi> I think he is waiting for the users and do all at once |
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ps: basic game movel |
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[22:38] <deepank> I will send in my user name and ssh key to you. |
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2) method to allow game model set the gui elements |
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[22:38] <@MurielGodoi> I need your username e-mail and ssh2 key for that |
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[22:38] <@MurielGodoi> thanks |
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3) method to allow gui elements send info to the model |
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Session Close: Mon Feb 11 22:42:53 2008 |
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I think we need that done before start new issues |
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Session Start: Mon Feb 11 22:42:53 2008 |
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Session Ident: #olpc-foodforce |
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�02[22:42] * Disconnected |
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'''<deepank>''' Can I ask one very basic question. What exactly is a game model? ... I mean does it include simulation or the classes of objects in the game |
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�02[22:43] * Attempting to rejoin channel #olpc-foodforce |
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'''<MurielGodoi>''' it includes data structures and as start a full simulation, forget AI for now including the method turn, which will process the simulation. as a first step the data structure is enough, methods to set the data like school.addRecource('book', 45) or hospital.consumeRecource('medicine', 20) |
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�03[22:43] * Rejoined channel #olpc-foodforce |
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�01[22:45] <Ankur> I have also sent my username and ssh key to your mail. |
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'''<MurielGodoi>''' I think 2 guys on data structure and 1 coding methods to show the data status in the gui. forget the animation for now |
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[22:45] <@MurielGodoi> Ankur: got ti |
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'''<deepank>''' hmm. We will need data structures for the resources : Water, medicine etc and facilties. Also internal structures like number of villagers, properties of villagers |
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[22:45] <@MurielGodoi> s/ti/it |
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'''<MurielGodoi>''' there is a general resources class in the git. just the skeleton. general classes: resource, facility and indicator, 1 for the village aspects as money, resource stock, so we create the specific ones which extends the general and instantiates it. facilities and indicators should have the method next_turn which will be called on each turn to update the values |
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�01[22:45] <Ankur> ? |
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'''<deepank>''' ok got it ... in which file is the resource class present? the dummy one in the present source code folder |
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[22:47] <@MurielGodoi> Ankur: I already check your e-mail |
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'''<MurielGodoi>''' model.py That is incomplete, but maybe you can use that as a start |
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'''<MurielGodoi>''' What do you think about: 2 guys on data structure and 1 coding methods to show the data status in the gui as the next step? |
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[22:49] <deepank> Yes, Should I generate an RSA key or DSA based ssh2 key |
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'''<deepank>''' Would we need to create subclasses of base class like Indicator for different indicators like health nutrition etc because most of the elements will be same |
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�03[22:51] * Retrieving #olpc-foodforce modes... |
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'''<MurielGodoi>''' depending on the modeling... If we get a good generic class it is not needed |
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'''<deepank>''' I don't think we will not need it most probably ... depends on modelling though |
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[22:54] <@MurielGodoi> I have both in my .ssh folder, but i didn't remember each one i sent |
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'''<MurielGodoi>''' so we can set the formula in a way like that: health.addWeight('Hospital': 0.6, 'Housing': '0.2', 'School': 0.2) so the health status will be hospitalstatus*0.6+housing status*0.2 + school*0.2 |
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[22:54] <deepank> Ok ... I have generated RSA key ... it is the default option. But got confused since u mentioned explictly ssh2 key |
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'''<ANkurANubhav>''' So for our next step, we will make the classes specific and then show the status on gui. |
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[22:55] <deepank> sent the key thru email. |
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'''<deepank>''' I think we must first do the data modelling before directly making the classes |
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[22:56] <@MurielGodoi> I will request Ankur and deepank users, and will do a new request for Anubhav user |
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[22:56] <@MurielGodoi> ok thanks |
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'''<ANkurANubhav>''' Yes, that could be done. We could model the data and make a document on it. |
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[22:57] <@MurielGodoi> I would like to know your opinion about the ff-2 interface considering ff1 game |
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'''<deepank>''' using ER diagrams; because as i feel it now; there are a lot of chances of missing some data elements |
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Session Close: Mon Feb 11 22:58:08 2008 |
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'''<ANkurANubhav>''' After finalizing it, we can make the code and classes. |
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'''<deepank>''' What do u think Muriel? |
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Session Start: Mon Feb 11 22:58:08 2008 |
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Session Ident: #olpc-foodforce |
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'''<MurielGodoi>''' deepank: maybe class diagrams. I wonder about the advantages of ER over the class considering that python is oo |
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�02[22:58] * Disconnected |
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'''<deepank>''' hmm ... Class diagram will be better and more direct. it will directly get coded in python too |
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Session Close: Mon Feb 11 22:58:31 2008 |
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'''<MurielGodoi>''' deepank: you got it. it is easier to transfer to the code... it is natural |
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'''<deepank>''' yes... but we are always taught to first make ERs before class diagrams; though in this case we can easily jump over to class diagarams since we comprehend the problem very well |
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Session Start: Mon Feb 11 23:01:18 2008 |
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'''<MurielGodoi>''' well... if ER diagram helps you to better understand the problem, so you are free to do that. The important is get a good data structure |
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Session Ident: #olpc-foodforce |
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'''<deepank>''' I feel in this problem we can skip over it since, I feel like I have a good understanding of problem |
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Session Close: Mon Feb 11 23:01:18 2008 |
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'''<ANkurANubhav>''' Yes, we will make the classes and meet this friday with the ER models from which we make classes. |
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Session Start: Mon Feb 11 23:01:18 2008 |
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Session Ident: #olpc-foodforce |
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�03[23:01] * Now talking in #olpc-foodforce |
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[23:01] <@MurielGodoi> I agree about the artwork... |
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[23:01] <deepank> One more idea : Other than limiting the gamer to just buying and selling; we can give more controls to user by allowing him to have a say in the facilities building |
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�02[23:02] * Ankur1 (i=Anks@221.134.239.224) Quit (Read error: 110 (Connection timed out)�) |
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�06[23:02] * ANkurANubhav slaps Ankur around a bit with a large trout |
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�06[23:02] * ANkurANubhav slaps ANkurANubhav around a bit with a large trout |
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[23:03] <@MurielGodoi> I was thinking something when you pass the mouse over the facilities |
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[23:04] <deepank> Yes that can be done; all vital statistics of facilities are displayed when mouse is moved over them |
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[23:04] <deepank> and they can be played around with |
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[23:04] <@MurielGodoi> maybe it can open a dialog displaying the facility status and expansion options |
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[23:04] <@MurielGodoi> like school level2 |
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[23:05] <deepank> yes exactly |
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�01[23:05] <ANkurANubhav> yes and the health of the building..e.g when a building is being constructed, its progress can be displayed |
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�01[23:05] <ANkurANubhav> And after some time, building can be upgraded. |
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�01[23:06] <ANkurANubhav> with utilization of some resources. |
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�01[23:06] <ANkurANubhav> providing more facilites. |
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[23:07] <@MurielGodoi> good |
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[23:07] <@MurielGodoi> the hostpital can blink in red when it need more resources |
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[23:07] <deepank> yes and the windows blinking red would give a good effect |
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[23:07] <@MurielGodoi> I agree.. but by now we have move work to do in game model |
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[23:07] <@MurielGodoi> I think we can set tasks |
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[23:08] <@MurielGodoi> 1) game model |
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[23:08] <@MurielGodoi> ps: basic game movel |
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[23:08] <@MurielGodoi> 2) method to allow game model set the gui elements |
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�01[23:08] <ANkurANubhav> Yes, It would be good. |
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[23:09] <@MurielGodoi> 3) method to allow gui elements send info to the model |
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[23:10] <@MurielGodoi> I Thing we need that done before start new issues |
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[23:10] <@MurielGodoi> s/thing/think |
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[23:11] <deepank> yes. |
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[23:11] <deepank> Can I ask one very basic question |
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[23:11] <@MurielGodoi> sure |
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[23:11] <deepank> What exactly is a game model ... I mean does it include simulation or the classes of objects in the game |
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�01 |
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[23:12] <ANkurANubhav> Yes, Any information on it would be very helpful. |
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[23:13] <@MurielGodoi> it includes data strutures and as start a fool simulation, forget AI for now |
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[23:13] <@MurielGodoi> including the method turn, which will process the simulation |
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[23:13] <@MurielGodoi> as a first step the data structure is enough |
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[23:14] <@MurielGodoi> methods to set the datas |
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[23:14] <@MurielGodoi> like school.addRecource('book', 45) |
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[23:15] <deepank> ok |
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[23:15] <@MurielGodoi> hospital.consumeRecource('medicine', 20) |
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[23:16] <@MurielGodoi> I think 2 guys on data structure and 1 coding methods to show the data status in the gui |
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[23:16] <@MurielGodoi> forget the animatino by now |
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[23:17] <@MurielGodoi> s/animatino/animation |
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[23:17] <deepank> hmm. We will need data structures for the resources : Water, medicine etc |
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[23:17] <deepank> and facilties |
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[23:17] <deepank> Also internal structures like number of villagers, properties of villagers |
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�03[23:18] * Retrieving #olpc-foodforce modes... |
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[23:18] <@MurielGodoi> there is a general resources class in the git |
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[23:18] <@MurielGodoi> just the skeleton |
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[23:19] <@MurielGodoi> general classes: resource, facility and indicator |
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[23:19] <@MurielGodoi> 1 for the village aspects as money, resource stock |
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[23:20] <@MurielGodoi> so we instantiate the specific ones which extends the general |
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�02[23:20] * Ankur (i=Anks@221.134.239.224) Quit (Read error: 110 (Connection timed out)�) |
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[23:20] <@MurielGodoi> ops: so we create the specific ones which extends the general and instantiates it |
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[23:22] <@MurielGodoi> facilities and indicators should have the method next_turn |
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[23:22] <@MurielGodoi> which will be called on each turn to update the values |
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[23:23] <deepank> ok got it ... in which file is the resource class present |
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[23:24] <deepank> the dummy one in the present source code folder |
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[23:25] <@MurielGodoi> model.py |
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[23:26] <@MurielGodoi> That is incomplete, but maybe you can use that as a start |
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[23:28] <deepank> ok |
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[23:29] <@MurielGodoi> That you think about: 2 guys on data structure and 1 coding methods to show the data status in the gui as the next step? |
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[23:29] <deepank> Would we need to create subclasses of base class like Indicator for different indicators like health nutrition etc |
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[23:30] <deepank> because most of the elements will be same |
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[23:30] <@MurielGodoi> depending on the modeling... |
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[23:30] <@MurielGodoi> If we get a good generic class it is not needed |
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[23:34] <deepank> I don't think we will not need it most probably ... depends on modelling though |
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[23:34] <@MurielGodoi> so we can set the formula in a way like that: health.addWeight('Hospital': 0.6, 'Housing': '0.2', 'School': 0.2) |
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[23:34] <@MurielGodoi> so the health status will be hospitalstatus*0.6+housing status*0.2 + school*0.2 |
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[23:34] <deepank> ok |
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[23:35] <@MurielGodoi> there is more question about the modeling? |
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[23:39] <deepank> no |
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[23:39] <@MurielGodoi> sorry, I still didn't find where is the extended doc |
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�01[23:39] <ANkurANubhav> I will just mail it to you or post it on some link on wiki |
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[23:39] <@MurielGodoi> about the next task you can talk each other to split the subtasks considering your habilitioes |
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[23:39] <@MurielGodoi> ANkurANubhav: please mail-me |
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[23:40] <@MurielGodoi> when we can set the next meeting? |
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[23:40] <deepank> I think we can have the next meeting on Thursday |
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[23:41] <deepank> and in the meantime, we can mail you in case of difficulties |
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[23:41] <@MurielGodoi> sure you can |
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[23:42] <deepank> Thanks |
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[23:42] <@MurielGodoi> by now I don't have time to code, once I got my master degree issues solved I can help you mode |
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[23:42] <@MurielGodoi> s/mode/more |
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�01[23:42] <ANkurANubhav> So for our next step, we will make the classes specific and then show the status on gui |
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[23:42] <@MurielGodoi> resuming: |
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[23:43] <@MurielGodoi> exact :) |
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�01[23:43] <ANkurANubhav> That would be very helpful as we are also very busy in our collegse studies. and our placements are coming soon. |
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[23:43] <deepank> I think we must first do the data modelling before directly making the classes |
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�01[23:44] <ANkurANubhav> Yes, that could be done. We could model the data and make a document on it. |
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[23:44] <deepank> using ER diagrams; because as i feel it now; there are a lot of chances of missing some data elements |
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�01[23:44] <ANkurANubhav> After finalizing it, we can make the code and classes. |
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[23:44] <deepank> What do u think Muriel? |
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[23:45] <@MurielGodoi> deepank: maybe class diagrams |
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[23:45] <@MurielGodoi> I wonder about the advantages of ER over the class |
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[23:45] <@MurielGodoi> considering that python is oo |
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[23:47] <deepank> hmm ... Class diagram will be better and more direct |
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[23:47] <deepank> it will directly get coded in python too |
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[23:47] <@MurielGodoi> deepank: you got it |
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[23:48] <@MurielGodoi> it is easier to transfer to the code... it is natural |
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[23:51] <@MurielGodoi> Anything else? |
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[23:51] <deepank> yes... but we are always taught to first make ERs before class diagrams; though in this case we can easily jump over to clas diagarams |
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[23:51] <deepank> since we comprehend the problem very well |
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[23:51] <deepank> No... thanks very much for your time. Let us meet same time around on Thursday |
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[23:51] <@MurielGodoi> well... if ER diagram helps you to better understand the problem, so you are free to do that |
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[23:52] <@MurielGodoi> The important is get a good data structure |
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[23:52] <@MurielGodoi> could someone post the log of this meeting on the wiki? |
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[23:53] <deepank> I feel in this problem we can skip over it since, I feel like I have a good understnanding of problem |
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[23:54] <@MurielGodoi> deepank that is okay... you are free to decide |
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[23:54] <@MurielGodoi> so |
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[23:54] <@MurielGodoi> next meeting Thursday 11:30 EST |
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[23:54] <@MurielGodoi> thanks all for you patience and time |
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�01[23:54] <ANkurANubhav> Yes, we will make the classes and meet this friday with the ER models from which we make classes. |
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�01[23:55] <ANkurANubhav> Thanks for your time and co-operation. |
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[23:55] <@MurielGodoi> Mail-me if you have any question. |
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[23:55] <@MurielGodoi> the meeting is over |
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�01[23:55] <ANkurANubhav> Sorry, for the timing clash. We all will meet on Friday. I think it wont be a problem. |
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�01[23:56] <ANkurANubhav> Friday is okay. |
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�01[23:56] <ANkurANubhav> ? |
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[23:56] <deepank> Okay with me |
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[23:56] <deepank> Muriel? |
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[23:56] <@MurielGodoi> okay... can it be Fryday |
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[23:56] <@MurielGodoi> s/Fryday/Friday |
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[23:56] <deepank> so Next meeting : Fridat 11:30 EST |
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[23:56] <@MurielGodoi> all set :) |
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�01[23:56] <ANkurANubhav> Yes, sure. We will meet on Friday. Thanks for your time. We will keep mailing our doubts. |
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[23:57] <deepank> Good ight to all of you. Ankur, please save the log |
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[23:57] <@MurielGodoi> night all |
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�01[23:58] <ANkurANubhav> yes, I will put the log and also the document which muriel sent me on the wiki. |
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�01[23:58] <ANkurANubhav> Thanks. Good Night. |
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�03[23:58] * deepank (n=chatzill@59.178.41.58) has left #olpc-foodforce |
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�02[23:58] * @MurielGodoi (n=msgodoi@201-27-196-140.dsl.telesp.net.br) Quit (Remote closed the connection�) |
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Session Time: Tue Feb 12 00:00:00 2008 |
Session Time: Tue Feb 12 00:00:00 2008 |
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== Meeting Ends == |
== Meeting Ends == |
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[[Category:Nutrition]] |
[[Category:Nutrition]] |
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[[Category:Software]] |
[[Category:Software]] |
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[[Category:Games]] |
Latest revision as of 04:23, 5 April 2008
Session Ident: #olpc-foodforce
Participants:
MurielGodoi, deepank, Ankur, Anubhav
<Ankur> We formalized the discussion and also ran the code. We have not put on the net the document you sent us, but we modified it to some extent.
<MurielGodoi> I requested ivan to move the food force project to the main git tree
<MurielGodoi> I would like to know your opinion about the ff-2 interface considering ff1 game
<deepank> Other than limiting the gamer to just buying and selling; we can give more controls to user by allowing him to have a say in the facilities building
<MurielGodoi> I was thinking something when you pass the mouse over the facilities
<deepank> Yes that can be done; all vital statistics of facilities are displayed when mouse is moved over them and they can be played around with
<MurielGodoi> maybe it can open a dialog displaying the facility status and expansion options, like school level2
<ANkurANubhav> yes and the health of the building e.g when a building is being constructed, its progress can be displayed And after some time, building can be upgraded with utilization of some resources providing more facilites.
<MurielGodoi> the hospital can blink in red when it need more resources
<deepank> yes and the windows blinking red would give a good effect
<MurielGodoi> I agree. but by now we have move work to do in game model
Model
<MurielGodoi> I think we can set tasks
1) game model
ps: basic game movel
2) method to allow game model set the gui elements
3) method to allow gui elements send info to the model
I think we need that done before start new issues
<deepank> Can I ask one very basic question. What exactly is a game model? ... I mean does it include simulation or the classes of objects in the game
<MurielGodoi> it includes data structures and as start a full simulation, forget AI for now including the method turn, which will process the simulation. as a first step the data structure is enough, methods to set the data like school.addRecource('book', 45) or hospital.consumeRecource('medicine', 20)
<MurielGodoi> I think 2 guys on data structure and 1 coding methods to show the data status in the gui. forget the animation for now
<deepank> hmm. We will need data structures for the resources : Water, medicine etc and facilties. Also internal structures like number of villagers, properties of villagers
<MurielGodoi> there is a general resources class in the git. just the skeleton. general classes: resource, facility and indicator, 1 for the village aspects as money, resource stock, so we create the specific ones which extends the general and instantiates it. facilities and indicators should have the method next_turn which will be called on each turn to update the values
<deepank> ok got it ... in which file is the resource class present? the dummy one in the present source code folder
<MurielGodoi> model.py That is incomplete, but maybe you can use that as a start
<MurielGodoi> What do you think about: 2 guys on data structure and 1 coding methods to show the data status in the gui as the next step?
<deepank> Would we need to create subclasses of base class like Indicator for different indicators like health nutrition etc because most of the elements will be same
<MurielGodoi> depending on the modeling... If we get a good generic class it is not needed
<deepank> I don't think we will not need it most probably ... depends on modelling though
<MurielGodoi> so we can set the formula in a way like that: health.addWeight('Hospital': 0.6, 'Housing': '0.2', 'School': 0.2) so the health status will be hospitalstatus*0.6+housing status*0.2 + school*0.2
<ANkurANubhav> So for our next step, we will make the classes specific and then show the status on gui.
<deepank> I think we must first do the data modelling before directly making the classes
<ANkurANubhav> Yes, that could be done. We could model the data and make a document on it.
<deepank> using ER diagrams; because as i feel it now; there are a lot of chances of missing some data elements
<ANkurANubhav> After finalizing it, we can make the code and classes.
<deepank> What do u think Muriel?
<MurielGodoi> deepank: maybe class diagrams. I wonder about the advantages of ER over the class considering that python is oo
<deepank> hmm ... Class diagram will be better and more direct. it will directly get coded in python too
<MurielGodoi> deepank: you got it. it is easier to transfer to the code... it is natural
<deepank> yes... but we are always taught to first make ERs before class diagrams; though in this case we can easily jump over to class diagarams since we comprehend the problem very well
<MurielGodoi> well... if ER diagram helps you to better understand the problem, so you are free to do that. The important is get a good data structure
<deepank> I feel in this problem we can skip over it since, I feel like I have a good understanding of problem
<ANkurANubhav> Yes, we will make the classes and meet this friday with the ER models from which we make classes.
Session Time: Tue Feb 12 00:00:00 2008
Session Close: Tue Feb 12 00:04:26 2008